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path: root/indra/newview/llinventorybridge.cpp
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2011-01-05Automated merge up from viewer-developmentLoren Shih
2011-01-04SH-739 Meshes can no longer be moved into subfolders of the "Meshes" folderLoren Shih
Did this ever work? The code for handling drag&drop is broken completely for meshes; you can't drag them anywhere in inventory. Also did some formatting/cleanup of related code.
2011-01-04merge changes for storm-737Oz Linden
2010-12-23STORM-737 Inventory/Recent: Gray out "New Folder" in "+" menu and enable all ↵Jonathan Yap
menu items except "New Folder" when right clicking an item.
2010-12-16Automated merge up from viewer-developmentLoren Shih
2010-12-16STORM-771 FIXED Pasting wearable items from clipboard to Current Outfit or ↵Seth ProductEngine
an outfit folder now creates links to these items.
2010-11-08MergeLoren Shih
2010-11-02STORM-283 : merge with viewer-developmentMerov Linden
2010-11-01STORM-287 FIXED changing currnet outfit with an outfit dragged from Library ↵Seth ProductEngine
to My Inventory->Current Outfit folder.
2010-11-01STORM-283 FIXED adding attachments of type LLInventoryType::IT_ATTACHMENT to ↵Seth ProductEngine
Current Outfit.
2010-10-27STORM-296 FIXED Item types that can be dropped to Favorites and Landmarks ↵Seth ProductEngine
restricted to landmarks and folders containing landmarks. This changes affect all folder views. The previous fix affecting only My Landmarks SP (changeset 330d0e96d58d) was reverted.
2010-10-20Automated merge up from viewer-developmentLoren Shih
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-09-27MergeLeyla Farazha
2010-09-27mergeDave Parks
2010-09-22Remove LL_MESH_ENABLED macros (fixes drag and drop). Add mesh stitching ↵Dave Parks
type back into tools floater.
2010-09-21Fix for build failures - disabling tcmalloc for nowBrad Payne (Vir Linden)
2010-09-16MergeLeyla Farazha
2010-09-09dummy commit testLoren Shih
2010-09-08dummy commit testLoren Shih
2010-09-08dummy commit testLoren Shih
2010-09-08VWR-22901 FIXED Backwards compatibility for multiattachmentsLoren Shih
Better handling of invalid attachment points. You can now detach points that are incompatible with your viewer, versus having those permanently in the COF>
2010-09-03Post-convert merge by convert_monolith.py from ↵Aimee Linden
/Users/Aimee/Documents/Work/Linden-Lab/Development/viewer/convert/viewer-identity-evolution
2010-09-03Merge between james/viewer-identity-evolution and dessie/viewer-publicAimee Linden
2010-09-02VWR-22695 FIXED Adding attachments messaging is inefficientLoren Shih
Superficial code cleanup of RezAttachment messaging.
2010-09-01VWR-22695 FIXED Adding attachments messaging is inefficientLoren Shih
Single attachment request are now batched up and sent all at once as a single message.
2010-09-23STORM-199 FIXED Added wearing an object from Library if it was dragged to COFSergei Litovchuk
- Disabled moving items from in-world objects to COF or outfit folders not to create copies of items instead of links. - Enabled dropping a landmark from Library to certain position in Favorites folder which supports items reordering.
2010-09-17STORM-183 ADDITIONAL FIX Disabled the "Replace Current Outfit" option of the ↵Vadim Savchuk
inventory context menu for incomplete outfits.
2010-08-25mergeDave Parks
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24merge heads. whew.Tofu Linden
2010-08-17(final?) hairy merge from viewer-release to viewer-publicTofu Linden
2010-08-17(final?) hairy merge from viewer-release to viewer-publicTofu Linden
2010-08-16Merge from default branchVadim Savchuk
--HG-- branch : product-engine
2010-08-16Merge from default branchVadim Savchuk
--HG-- branch : product-engine
2010-08-13mergeBrad Payne (Vir Linden)
2010-08-13mergeBrad Payne (Vir Linden)
2010-08-13DEV-52580 FIXBrad Payne (Vir Linden)
2010-08-13DEV-52580 FIXBrad Payne (Vir Linden)
2010-08-13EXT-8662 FIXED Crash on renaming incomplete inventory items.Vadim Savchuk
I couldn't reproduce this problem, but from what I've seen in the crash reporter, this is a very old bug affecting viewers 1.2x and 2.x. When user tries to rename an incomplete inventory item, viewer crashes. The fix is to disallow renaming incomplete items. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/857/ --HG-- branch : product-engine
2010-08-13EXT-8662 FIXED Crash on renaming incomplete inventory items.Vadim Savchuk
I couldn't reproduce this problem, but from what I've seen in the crash reporter, this is a very old bug affecting viewers 1.2x and 2.x. When user tries to rename an incomplete inventory item, viewer crashes. The fix is to disallow renaming incomplete items. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/857/ --HG-- branch : product-engine
2010-08-13EXT-8650 Can wear multiple copies of no-copy item via object linksLoren Shih
* EXT-8688 Automatically detach same object is detected * EXT-8689 Cleanup detachAttachmentIntoInventory code When an object arrives as an attachment, if it's already attached then it's automatically detached.
2010-08-13EXT-8650 Can wear multiple copies of no-copy item via object linksLoren Shih
* EXT-8688 Automatically detach same object is detected * EXT-8689 Cleanup detachAttachmentIntoInventory code When an object arrives as an attachment, if it's already attached then it's automatically detached.
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-08-12EXT-8628 FIXED Crash in LLVOAvatarSelf::getAttachedPointName().Sergei Litovchuk
The crash was reproducible only on startup. Apparently, gAgentAvatarp was not valid at that point. Worked around by checking gAgentAvatarp for being valid. I didn't investigate what the root cause of the problem was (probably the new multi-attachments implementation), I just needed my viewer to work. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/847/. --HG-- branch : product-engine
2010-08-12EXT-8628 FIXED Crash in LLVOAvatarSelf::getAttachedPointName().Sergei Litovchuk
The crash was reproducible only on startup. Apparently, gAgentAvatarp was not valid at that point. Worked around by checking gAgentAvatarp for being valid. I didn't investigate what the root cause of the problem was (probably the new multi-attachments implementation), I just needed my viewer to work. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/847/. --HG-- branch : product-engine
2010-08-09EXT-8628 FIXED Crash in LLVOAvatarSelf::getAttachedPointName().Vadim Savchuk
The crash was reproducible only on startup. Apparently, gAgentAvatarp was not valid at that point. Worked around by checking gAgentAvatarp for being valid. I didn't investigate what the root cause of the problem was (probably the new multi-attachments implementation), I just needed my viewer to work. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/847/ --HG-- branch : product-engine
2010-08-09EXT-8628 FIXED Crash in LLVOAvatarSelf::getAttachedPointName().Vadim Savchuk
The crash was reproducible only on startup. Apparently, gAgentAvatarp was not valid at that point. Worked around by checking gAgentAvatarp for being valid. I didn't investigate what the root cause of the problem was (probably the new multi-attachments implementation), I just needed my viewer to work. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/847/ --HG-- branch : product-engine
2010-08-06EXT-8577 WIP Context menu items for multi-attachments.Vadim Savchuk
Done: - 1. Dropped the obsolete "MultipleAttachments" setting. - 2. Added an "Add" item to the following attachment-related context menus: * My Appearance (ex-My Outfits) context menu. * Edit Outfit -> Add More context menu. * Object in-world context menu. * Inventory context menu. * Object inspector gear menu. - 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action. TODO: - Ability to attach multiple objects at once from the Add More panel (bulk attach). - Make sure there's no memleak when you click Wear/Attach in the in-world object context menu and the callback isn't invoked (because e.g. avatar fails to get close enough to the object). Issues: 0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments() should replace attachments or add them. Assumed the former. 1. I couldn't verify that adding objects from the object inspector menu works because I either could wear an object or see its inspector, not both. 2. > 1. Right-click on an object in your inventory and select "Wear". > VERIFY: Attaches the object and replaces whatever's there; asks for > confirmation before replacing an existing object. I think this is impossible to implement because we don't know in advance what point the object will be attached to, so we can't display a confirmation dialog. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/ --HG-- branch : product-engine