Age | Commit message (Collapse) | Author |
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Done:
- Implemented creating new wearables via My Outfits gear menu.
- Implemented renaming/removing/editing an outfit via My Outfits context menu.
- Implemented "Attach to..." / "Attach to HUD..." context submenus.
- Now disabling (instead of hiding) irrelevant wearable context menu items.
- Added "Take Off / Detach" context menu item that's shown for clothes and attachments.
Useful if you selected a bunch of items and want to take them all off.
- Fixed taking off an outfit
(not all wearables were taken off because of a wrong inventory collector).
- Fixed crash when editing a skirt
(reference to a missing string).
- In LLWearableItemsList::ContextMenu::updateItemsVisibility renamed variables
and introduced MASK_UNKNOWN per Nyx's request.
Known issues:
- "Attach to..." context menus may be displayed partially off-screen
(there is the same bug in the inventory panel).
- The way we invoke wearable editing panel after the wearable gets created
is currently a hack.
TODO:
- Wear / take off / rename / delete an outfit via My Outfits gear menu
(currently not implemented because of missing selection support in My Outfits).
- Add "Create new..." to body part / clothing context menu in Edit Outfit.
- Add "Create new..." submenus to the Edit Outfit gear menu.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/466/
--HG--
branch : product-engine
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Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/488/
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branch : product-engine
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Final fixes for:
EXT-7209 camera to enter appearance edit mode
EXT-7366 change camera to face front of avatar in previews
EXT-7213 kill old appearance editor
Partial fix for:
EXT-7392 alpha mask checkboxes are not hooked up
All changes code reviewed by vir. Following commits (plus this one) reviewed with this checkin:
425d4e960450
15d04b6464a7
e92ae606de12
adc94512ea9b
24577dbbf7a4
6f28b241eae2
(sorry dessie! :) )
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Removed last remaining references to gFloaterCustomize.
Next step: kill the files themselves.
Will be reviewed when complete, before pushing
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part 2 - correcting a few points that would have broken the build.
Final version will be reviewed before pushing.
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indra/newview/llinventorybridge.cpp
LLObjectBridge::openItem() was concurrency modified.
Applied behavior that was changed in c3220f7f7699 according to
VWR-13743 FIXED Change Request: Change double click action for inventory wearables
DEV-33391 FIXED Change Request: Change double click action for inventory wearables
--HG--
branch : product-engine
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First pass - eliminated all references to gFloaterCustomize except
those that call saveIfDirty. Haven't compiled, haven't reviewed.
Will clean up in further patches and get reviewed before pushing.
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wearables
DEV-33391 FIXED Change Request: Change double click action for inventory wearables
Pulled this from the AvP backlog and implemented it, as it's a pain point from Ben's usability findings. And people loooove this in 3rd party viewers.
(transplanted from cd0857d027305aec3dbdfe1940a04f7827e3a656)
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Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/
--HG--
branch : product-engine
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items to several selected avatars in avatar picker:
1. Select items to share
2. Click Share; Resident chooser opens
3. Select residents to share with, click SELECT
4. Selected items are transferred to selected users
5. Pop-up toast confirms transfer
Some implementation notes:
* Avatar Picker is not closed when give inventory requests are sent (to be enable change selection and offer other items to other avatars)
* Select button is enableв if all selected items can be offered.
* Disabling of the "Share" menu item in the Inventory context menu is syncronized with check (before sending offer) whether item can be offered at all
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/364/
--HG--
branch : product-engine
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functionality was moved from the LLToolDragAndDrop to a separate class - LLGiveInventory.
To allow give several inventory items to several selected residents I need some functionality encapsulated in LLToolDragAndDrop class out of it.
No functionality should be changed.
LLToolDragAndDrop was updated to use new LLGiveInventory'methods instead of removed ones.
There were moved methods related to:
- give inventory item
- give inventory category
- log into chat
Such functionality was moved:
- is give acceptable
- do inventory give operation
- send give inventory request to server
- process give inventory for protected items
QA Notes: Functionality related to give inventory via drag and drop should be re-tested closely.
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/364/
--HG--
branch : product-engine
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Changed a lot of areas of code that were not dealing with multiwearables properly.
Little functionality changed, as the support mechanisms that were out of date were
subtle, but getting closer to no further areas of code that don't properly support
multi-wearables.
Code reviewed by Vir.
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picker
Links in general will now show up for all filtered inventory views of their associated types.
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Const correctness, logic cleanup, took out subclasses redefining same variable as base class (!!!).
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Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed.
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EXT-7295 : FIXED : INFRASTRUCTURE : Cleaned up Inventory Icon code
Inventory link icons were designed from scratch.
Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
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In viewer2.0, paste as link was only allowed in god mode. Here, it is allowable if the user sets a debug setting. This prevents normal users from accidentally screwing up their inventory if they don't understand what a link is.
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pointing to it
Warning now comes up if you try to delete an item that has any item links pointing to it (in memory). This assumes that the viewer actually knows about those links, which is true at least in 2.0 since links only appear in Outfits folders and this code causes those to be fetched into memory on startup.
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recent inventory renames newest item instead.)
Implemented Recent Inventory Panel specific classes to create appropriate context menu for Folders in Recent Items Panel:
* Registered new LLInventoryRecentItemsPanel class
* Added appropriate Folder Bridge and Bridge Builder
Updated main inventory panel to not show "+" button on Recent Items tab
* Placed controls into Layout Stack.
* Change visibility of panel with "+" button while switching between tabs.
* also made bottom panel wider to be consistent with other side panels (see screenshots).
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/334/
--HG--
branch : product-engine
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Added missing 'Delete' button to the Notecard Preview dialog;
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/330/
--HG--
branch : product-engine
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links
Added new "Open Original" menu item for links, to clarify that you're opening the item the link is pointing to.
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EXT-7077 : Enable paste as link for folders
Took out code that was stopping paste for god-mode only. Now everyone can do it.
Corrected a bool logic error for protected folder restrictions.
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that's not worn/attached.
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to store order information
- COF items get checked for correct ordering when COF is loaded (LLAppearanceMgr::updateAppearanceFromCOF..., LLAppearanceMgr::updateClothingOrderingInfo() ), and also when COF is saved to a new outfit, base outfit.
- wearables are arranged in LLAgentWearables in a proper order
* updateClothingOrderingInfo() [struggling with naming] does integrity checking and updates "invalid" items (items with wrong, gapped descriptions)
* moved LLAgentWearables::makeNewOutfitLinks(...) and LLShowCreatedOutfit to a more natural place (llappearancemgr.cpp), because they use LLAppearanceMgr's methods a lot
* changed link_inventory_item(...), added the "new_description" parameter
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/268/
--HG--
branch : product-engine
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if recent item was added)
Reason: a pointer to renamed item was not nullified in Folder View when rename control lost focus.
Fix: updated focus lost callback to nullify the pointer to renamed item. Had to made this callback non-static to have access to Folder View's member pointer.
Also made "New..." menu items disabled for Lost & Found folder.
Reviewed by Tofu Linden at https://codereview.productengine.com/secondlife/r/251/
--HG--
branch : product-engine
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Inventory panel to Resident Picker)
- added handling the drag add drop inventory items to resident picker
- added "Share" verb button to the inventory panel which opens resident picker
- added "Share" menu item to the individual inventory context menu which acts as verb button
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/215/
--HG--
branch : product-engine
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changes menu)
Implementation details:
* Added new LLViewerInventoryMoveFromWorldObserver to watch moved items via their Asses UUIDs. It is instantiated only once due to drop events are sent separately for each item while multi-dragging.
* Existent LLOpenTaskOffer observer uses it to exclude watched by LLViewerInventoryMoveFromWorldObserver items from own processing.
* Removed dependancy on LLPanelPlaces in open_inventory_offer(). Openning of offered LM via group notice moved into an appropriate section (processed by LLOpenTaskGroupOffer)
Known Issues:
* If Script item is among the dragged items from object to inventory it will be the only selected item in the inventory panel.
Reason: it does not have its own Asset UUID and processed via LLOpenTaskOffer when should not.
Reviewed by Leyla and Richard at https://codereview.productengine.com/secondlife/r/116/
--HG--
branch : product-engine
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base abstract LLInventoryFetchObserver class
Added a new abstract class LLInventoryFetchObserver from which LLInventoryFetchItems and LLInventoryFetchDescendents inherit.
Also changed isEverythingComplete to isFinished and made some other minor superficial changes.
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observer list automatically
FetchObservers now take in a list of IDs to check against.
Made some naming changes.
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observer list automatically
Preliminary work to clean up naming conventions.
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Took out enums and flags from LLInventory into LLInventoryDefines
Did a bunch of header file reformatting for LLInventory.h
Change made to simulator files as well.
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Fixed some more typedefs that I missed in first checkin.
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Moved a bunch of local llinventorybridge functions into .cpp.
Did a bunch of superficial cleanup of llinventorybridge and related files.
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instead of passing it along everywhere such as in performAction
mRoot is now stored for all LLInventoryBridge types.
Did some superficial formatting cleanup for LLInventoryBridge.
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*rootFolder"
Superficial cleanup - changed all instances to "LLFolderView* root".
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Took out some ugly case statements and stuck those functions into the asset dictionary instead. This makes the code a lot more centralized/extensible since if we ever add assets, it'll be clear that their fetch/knowable fields need to be added (versus that logic being in some obscure case statement).
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LLInventoryFunctions
These functions are defined in LLInventoryFunctions.h but their implementation is in LLInventoryBridge... moved everything to LLInventoryFunctions.
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Fixed several areas of code that were not multi-wearables enabled.
Specifically allowed for the wearing of created outfits that had links to
multiple items of the same type. Such outfits can be created by dragging
multiple items of the same type into an unworn outfit folder. When you
wear the outfit, all items (up to 5 per type) should be worn. Does not
affect right-click options or other buttons.
Code reviewed by Vir.
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llinventorymodel subclass
Created LLInventoryModelBackgroundFetch file for handling background fetch.
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Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
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Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
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Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
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