Age | Commit message (Collapse) | Author |
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A shocking number of LLSingleton subclasses had public constructors -- and in
several instances, were being explicitly instantiated independently of the
LLSingleton machinery. This breaks the new LLSingleton dependency-tracking
machinery. It seems only fair that if you say you want an LLSingleton, there
should only be ONE INSTANCE!
Introduce LLSINGLETON() and LLSINGLETON_EMPTY_CTOR() macros. These handle the
friend class LLSingleton<whatevah>;
and explicitly declare a private nullary constructor.
To try to enforce the LLSINGLETON() convention, introduce a new pure virtual
LLSingleton method you_must_use_LLSINGLETON_macro() which is, as you might
suspect, defined by the macro. If you declare an LLSingleton subclass without
using LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() in the class body, you can't
instantiate the subclass for lack of a you_must_use_LLSINGLETON_macro()
implementation -- which will hopefully remind the coder.
Trawl through ALL LLSingleton subclass definitions, sprinkling in
LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() as appropriate. Remove all explicit
constructor declarations, public or private, along with relevant 'friend class
LLSingleton<myself>' declarations. Where destructors are declared, move them
into private section as well. Where the constructor was inline but nontrivial,
move out of class body.
Fix several LLSingleton abuses revealed by making ctors/dtors private:
LLGlobalEconomy was both an LLSingleton and the base class for
LLRegionEconomy, a non-LLSingleton. (Therefore every LLRegionEconomy instance
contained another instance of the LLGlobalEconomy "singleton.") Extract
LLBaseEconomy; LLGlobalEconomy is now a trivial subclass of that.
LLRegionEconomy, as you might suspect, now derives from LLBaseEconomy.
LLToolGrab, an LLSingleton, was also explicitly instantiated by
LLToolCompGun's constructor. Extract LLToolGrabBase, explicitly instantiated,
with trivial subclass LLToolGrab, the LLSingleton instance.
(WARNING: LLToolGrabBase methods have an unnerving tendency to go after
LLToolGrab::getInstance(). I DO NOT KNOW what should be the relationship
between the instance in LLToolCompGun and the LLToolGrab singleton instance.)
LLGridManager declared a variant constructor accepting (const std::string&),
with the comment:
// initialize with an explicity grid file for testing.
As there is no evidence of this being called from anywhere, delete it.
LLChicletBar's constructor accepted an optional (const LLSD&). As the LLSD
parameter wasn't used, and as there is no evidence of it being passed from
anywhere, delete the parameter.
LLViewerWindow::shutdownViews() was checking LLNavigationBar::
instanceExists(), then deleting its getInstance() pointer -- leaving a
dangling LLSingleton instance pointer, a land mine if any subsequent code
should attempt to reference it. Use deleteSingleton() instead.
~LLAppViewer() was calling LLViewerEventRecorder::instance() and then
explicitly calling ~LLViewerEventRecorder() on that instance -- leaving the
LLSingleton instance pointer pointing to an allocated-but-destroyed instance.
Use deleteSingleton() instead.
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to a new llcommon/llinitdestroyclass.h.
This mechanism is so general -- but has so many related moving parts -- that
(a) it deserves to be in a header file all its own, instead of conflated with
llui.h, and (b) it should be in llcommon where anyone can use it. It has no
dependencies whatsoever on llui or anything viewer-specific.
In this very changeset we changed one #include "llui.h" whose comment admits
that it was only dragged in for LLDestroyClass.
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consolidated most indra-specific constants in llcommon under indra_constants.h
fixed issues with operations on mixed unit types (implicit and explicit)
made LL_INFOS() style macros variadic in order to subsume other logging methods
such as ll_infos
added optional tag output to error recorders
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dependencies
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LLAvatarNameCache::get() where necessary
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has_offline_msg value.
Set UnreadIMs icon to visible if messages were sent while offline.
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solution was ambiguous and incomplete and also preserved an existing hack. The new solution removes a hack/deprecated code (setActiveSession/getActiveSession functions). Basically, a toast message is not displayed if the user already has the conversation in focus. When the conversation floater loses focus toasts message will be displayed for that conversation.
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names to be more accurate. Also using dynamic_cast instead of static_cast for safety.
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selecting an existing conversation item. This commit resolves re-introducing bug CHUI-289. Will code review and cleanup code in next commit.
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for user that starts the conference)
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A brief explanation of what have been implemented. More information can be found in comments.
1. Created conversation history viewer (llfloaterconversationpreview)
2. Created LLConversation and LLConversationLog classes which represent and hold data of conversations (llconversationlog)
3. Created LLConversationLogList and LLConversationLogListItem which are the visual representation of LLConversationLog and LLConversation respectively
4. Created LLFloaterConversationLog - which holds and displays LLConversationLogList
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chat, after adding more participants.
- Added a parameter to LLAvatarActions::startConference() and LLIMMgr::addSession() to pass the uuid of a P2P IM floater which should be used to start a new conference in it.
- In LLChicletBar::sessionRemoved() we don't close the IM floater if it is going to be re-used for a new conference.
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Fixed boost trackable objects usage.
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IM you)
- If "Only friends and groups can IM me" option is ON but the user got message from non-friend, show notification one time per session.
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side toolbar with call request dialog active on Mac
* Added "on button removed" callback for toolbars.
* Changed docking on incoming and outgoing call floaters to be undocked when "speak" button removed.
Reviewed by Leyla.
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when speak button in side toolbar)
- LLDockableFloater::getDockTongue to init dock tongue with proper image depending on floater dock side, also added images for left and right tongues.
- Added proper call floater positioning relatively to the speak button
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- Floaters dock to chiclets at the bottom.
- Floaters docking region limited to non-toolbar view.
- Chiclet bar is positioned between the right toolbar and the minimized floaters stacked at the top left corner by default.
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name.
Added conversions from legacy names or SLURLs with avatar id to the user names in cases of logging P2P sessions and inventory offers.
Removed asynchronous writes to temporary IM log file depending on name cache responses.
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Display name
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ad-hoc invites.
Fixed some code in LLIMMgr that had the incoming call dialog confused with a notification.
Reviewed by Richard.
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Both offline and online users are added. It is done in LLVoiceChannelGroup::activate(), where TODO for it was placed earlier.
To avoid code duplication when adding users from speakers list to Recent, a new method was added to LLIMModel.
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/Users/Aimee/Documents/Work/Linden-Lab/Development/viewer/convert/viewer-identity-evolution
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- Moved the "no session" string to XML and used it in code instead of hardcode.
- Conference string turned out to be already translated, but the way translation was happening ad-hoc chat log files on disk
would get localized names, and thus be inconsistent (and that would create problems with browsing them later).
It didn't happen already just because this string wasn't translated in other locales somewhy.
So moved localization of session name after the the creation of log file.
Also changed value of string according to Eli's comment in ticket.
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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string for incoming ad-hoc chats.
Added a new string "conference-title-incoming" to strings.xml
For now the "Conference" word is localized wherever this session name is shown:
* IM window title
* Voice notifications
Further Localization is out of scope of this ticket and will be done in a separate localization cycle.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/816/
--HG--
branch : product-engine
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