Age | Commit message (Collapse) | Author |
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sessions)
The reason: LLCallDialogManager did not disconnect from "voice channel state changed" signal on channel in previous session.
Thus when old channel changes state from STATE_HUNG_UP to STATE_CALL_STARTED there is invalid pointer to session in connected LLCallDialogManager::onVoiceChannelStateChanged callback before current voice channel is changed and pointer to session becames valid.
Fix: add storing of connection to signal in voice channel from previous session and disconnect it before connecting to channel in current session.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/244/
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branch : product-engine
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because connection problem).
- Added additional check for client's voice working properly before inviting to session.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/228/
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call").
- Removed names from strings containing info about other user joining or ending the call to make them more general. See comment to JIRA ticket for more info.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/210/
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Includes: DEV-45800, DEV-45803 - Grid Manager
DEV-45804 - SLURL refactor
DEV-45801 - Single username field (for Identity Evolution and SLE Ldap)
Also,
Includes Certificate Management code allowing the viewer to connect to
grids not signed by a well know key (just like any web browser). Also
contains secure storage for things like passwords.
The security/certificate code is modular with the intention of adding modules
to directly use the operating system facilities for crypto if available.
(that's much more secure than we'll ever be)
Also, refactor of voice to modularize it, and add a diamondware voice module.
CR: Aimee, James, Lynx, Mani, Karina and a list of thousands
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LLAgent.* cleanup
Also took out some constants from llagent.cpp that aren't being used.
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Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
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window, not under.)
Replaced sending voice notifications to front (in floater view) with adding them to popup view.
In this case Voice Notifications are shown on top even IM window has focus. And Resident can continue enter the text when Voice notification is shown.
Reviewad by Vadim at https://codereview.productengine.com/secondlife/r/120/
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Resolved conflicts in llpanellandmarks.cpp.
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but not in focus”,
allowed to increment IM message counter when IM window is opened but doesn't have focus and reset IM counter when IM window get focus;
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/76/
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'Start IM' button
added timing out of session initialization (after 30 seconds)
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replaced interactive system message marker with correct from string value;
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fixed IM message counter when received interactive notification(offer);
corrected logging to file of offer notification;
enabled logging for FRIENDSHIP_ACCEPTED notification;
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to recent speakers
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corner of
viewport”,
made LLCallFloater and LLCallDialog force docked state when created;
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messages (nearby chat/im) received today)
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message in session
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voice notification exists).
- Added setting "Cancel" button visible when call is started.
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incorrectly who ended the call)
- Added flag to voicechannel which is true when call is ended by agent.
- It is sent to imview via signal and used to properly customize text in outgoing call floater.
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window, not under.)
- added moving notifications floaters to front in the floater view while opening.
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- Added customizing string with notification about ending call depending on voice availability.
- Added closing of open VCP if voice is disabled.
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close affordance
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removed redundant call status notifications: ringing, connected, hang_up,
unavailable, answering;
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appear if first call was canceled by caller).
- Bug was caused by simply closing invite floater when call becomes invalid, so pending invite wasn't removed from IM manager and later this caused failure of check on which floater is shown. Added clearPendingAgentListUpdates() and clearPendingInvitation() before closure.
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Checker: UNINIT_CTOR
Function: LLCallDialog::LLCallDialog(const LLSD &)
File: /indra/newview/llimview.cpp
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LLPanelFriends::refreshNames
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connected to nearby voice channel).
- Added flag to check whether to show "Leaving ...". It is false only if voice in parcel is disabled and channel we leave is nearby.
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added missing floater_call_info.xml;
avoided recreation of LLCallInfoDialog with the same message;
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to that avatar”
corrected checking opened active IM session;
corrected restoring active IM session after logging IM notification;
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made voice status messages displayed in pop-out window;
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buttons
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* for outgoing ad-hoc sessions chat history is saved into new file for every distinct set of initial participants
format: ["Ad-hoc Conference" "hash"<md5 hash of sorted participants' UUIDs>.txt]
ex: Ad-hoc Conference hash77a0ff26-614d-0dbd-ce19-5da9108f141a.txt
* for incoming ad-hoc sessions, chat history of each session is saved into a separate file:
format: [<ad-hoc session name> <timestamp> <4 first symbols of session id>.txt]
ex: Igor ProductEngine Conference 2010_01_22 07_41 2752.txt
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joins group call)
- disabled processing of Incoming dialog buttons' clicks after viewer is disconnected
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Accepting Av as Offline When They Aren't
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leave some LLFloaterChat usages commented for later review...
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open, movement controlled, etc)
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