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of incoming ad-hoc chat.
REASON: it was implemented in EXT-5694 to add all ad-hoc participants when user send a message to session created himself.
Participants IDs are known in this case.
But in case of incoming ad-hoc chat those IDs are not known. Container used to get IDs contains only Ad-hoc Session ID.
So, (???) is expected in this case in Recent People Panel.
FIX: disabling adding of items into Recent People list in case of incoming ad-hoc chat.
Note: participants will be added to the list once they send a message to chat.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/724/
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Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/675/
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Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/658/
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logging of 'item shared' message instead of spawning IM session and add message to it.
Details:
1 Corrected 'ItemsShared' notification message.
2 Avoided spawning session on item shared event.
3 Provided logging of item shared message.
4 Provided logging of 'IMSystemMessageTip' notification without opened related IM session.
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/612/
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- Changed group invite string from "has joined a Voice Chat call with the group [GROUP]" to "just joined '[GROUP]' voice channel."
- Added special string for group invite question saying "Would you like to leave [CURRENT_CHAT] and join the call with '[GROUP]'"?
- Hooked up this string in code.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/458/
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Reviewed by Richard Nelson and Mike Antipov at https://codereview.productengine.com/secondlife/r/363/
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- Removed string fragmentation by changing concatenation of name and action to whole-sentence strings.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/328
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is shown while connecting to ad-hoc voice chat).
Bug consisted of two problems- showing empty outgoing call floater and corrupted text in outgoing call floater. First was ad-hoc and group call specific and was caused by not showing appropriate text for STATE_READY voice channel state. Second was caused by too small space between "Connecting to..." and "Leaving..." textboxes, which enden in their collision for long names.
- First problem was fixed by adding STATE_READY case into appropriate switch where textboxes are made visible.
- Second was solved by placing "Leaving..." textbox lower
Reviewed by Vadim Sachuk at https://codereview.productengine.com/secondlife/r/310/
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after moderator left group call)
Reason: session's Speaker Manager was not updated when voice call ended. Speakers had incorrect voice related state.
Fix: update speakers' state when voice call is finished.
Also VCP now uses LLIMMgr::endCall to perform "Leave Call" action.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/276/
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sessions)
The reason: LLCallDialogManager did not disconnect from "voice channel state changed" signal on channel in previous session.
Thus when old channel changes state from STATE_HUNG_UP to STATE_CALL_STARTED there is invalid pointer to session in connected LLCallDialogManager::onVoiceChannelStateChanged callback before current voice channel is changed and pointer to session becames valid.
Fix: add storing of connection to signal in voice channel from previous session and disconnect it before connecting to channel in current session.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/244/
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DEV-48903 - malformed names in p2p dialogs for Diamondware
In the merge there were some changes that didn't get propagated that resulted in some failures with
respect to diamondware name processing. THe determination as to whether a p2p session was with
an avatar or with an alcatel (pbx) wasn't propagated into the diamondware code.
I fixed that by merging the changes to the vivox module with respect to that into the diamondware module.
Also, the acceptance dialog was vanishing too quickly as the determination as to whether there was still
a p2p invite pending was not updated when the calling code was updated.
The calling code initially was changed to look into vivox state which isn't really valid. that was changed in
the 'trunk' to another mechanism, but that still assumed visibility into the voice code.
I fixed that by creating an API call to ask whether a call was pending.
CR: Karina
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because connection problem).
- Added additional check for client's voice working properly before inviting to session.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/228/
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call").
- Removed names from strings containing info about other user joining or ending the call to make them more general. See comment to JIRA ticket for more info.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/210/
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Includes: DEV-45800, DEV-45803 - Grid Manager
DEV-45804 - SLURL refactor
DEV-45801 - Single username field (for Identity Evolution and SLE Ldap)
Also,
Includes Certificate Management code allowing the viewer to connect to
grids not signed by a well know key (just like any web browser). Also
contains secure storage for things like passwords.
The security/certificate code is modular with the intention of adding modules
to directly use the operating system facilities for crypto if available.
(that's much more secure than we'll ever be)
Also, refactor of voice to modularize it, and add a diamondware voice module.
CR: Aimee, James, Lynx, Mani, Karina and a list of thousands
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LLAgent.* cleanup
Also took out some constants from llagent.cpp that aren't being used.
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Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
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window, not under.)
Replaced sending voice notifications to front (in floater view) with adding them to popup view.
In this case Voice Notifications are shown on top even IM window has focus. And Resident can continue enter the text when Voice notification is shown.
Reviewad by Vadim at https://codereview.productengine.com/secondlife/r/120/
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Resolved conflicts in llpanellandmarks.cpp.
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but not in focus”,
allowed to increment IM message counter when IM window is opened but doesn't have focus and reset IM counter when IM window get focus;
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/76/
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'Start IM' button
added timing out of session initialization (after 30 seconds)
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replaced interactive system message marker with correct from string value;
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fixed IM message counter when received interactive notification(offer);
corrected logging to file of offer notification;
enabled logging for FRIENDSHIP_ACCEPTED notification;
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to recent speakers
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corner of
viewport”,
made LLCallFloater and LLCallDialog force docked state when created;
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messages (nearby chat/im) received today)
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message in session
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voice notification exists).
- Added setting "Cancel" button visible when call is started.
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incorrectly who ended the call)
- Added flag to voicechannel which is true when call is ended by agent.
- It is sent to imview via signal and used to properly customize text in outgoing call floater.
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window, not under.)
- added moving notifications floaters to front in the floater view while opening.
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- Added customizing string with notification about ending call depending on voice availability.
- Added closing of open VCP if voice is disabled.
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close affordance
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removed redundant call status notifications: ringing, connected, hang_up,
unavailable, answering;
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appear if first call was canceled by caller).
- Bug was caused by simply closing invite floater when call becomes invalid, so pending invite wasn't removed from IM manager and later this caused failure of check on which floater is shown. Added clearPendingAgentListUpdates() and clearPendingInvitation() before closure.
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