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path: root/indra/newview/llhudnametag.cpp
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2023-11-30Merge branch 'DRTVWR-588-maint-W' into marchcat/588-w-pbr-mergeAndrey Lihatskiy
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llvertexbuffer.cpp # indra/llui/llflatlistview.cpp # indra/newview/lldrawpoolground.cpp # indra/newview/llspatialpartition.cpp # indra/newview/lltexturefetch.cpp # indra/newview/llviewergenericmessage.cpp # indra/newview/llviewertexture.cpp # indra/newview/llvosky.cpp # indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml # indra/newview/skins/default/xui/en/floater_stats.xml # indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml # indra/newview/skins/default/xui/en/notifications.xml # indra/newview/skins/default/xui/en/panel_performance_preferences.xml
2023-08-03SL-19887 Water cuts avatar's name bubbleAlexander Gavriliuk
2023-05-16DRTVWR-559 Decruft deprecated OpenGL flags.RunitaiLinden
2023-03-29Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-01-10SL-12437 Long avatar names should stay as one stringAndrey Kleshchev
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵Dave Parks
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
2022-01-14SL-16606: Add profiler category UIPtolemy
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()Dave Houlton
2021-09-14SL-15038 Added Tracy instrumentation to name tags and chat bubbles.Runitai Linden
2020-09-28Merge branch 'master' into DRTVWR-516-maintAndrey Lihatskiy
# Conflicts: # indra/newview/llvocache.cpp
2020-09-17SL-13729 Performance of LLUI and LLRender2DAndrey Kleshchev
2020-07-09SL-12478 long names are not beautiful in Name TagsAndrey Kleshchev
According to revised behavior names should always fit into single line
2020-03-25SL-12478 Long names are not beautiful in nametagsAndrey Kleshchev
2018-06-07MAINT-8723 - Selecting mesh objects make several HUD-related items invisibleruslantproductengine
FIXED (from FS Ansariel patches)
2015-11-10remove execute permission from many files that should not have itOz Linden
2014-12-10Rename llround(..) to ll_round(..) because of a collision with MS llround ↵callum_linden
(long long round) in VS2013
2014-10-19Update to build on Xcode 6.0: remove unused const variablescallum_linden
2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-06-20merge with releaseRichard Linden
2013-06-05merge with viewer-releaseRichard Linden
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent ↵Dave Parks
calculator instead of binormal calculator, convert binormal centric code to tangent centric)
2013-04-10SH-3931 WIP Interesting: Add graphs to visualize scene load metricsRichard Linden
removed PeriodicRecording::getTotalRecording as it was showing up at the top on the profiler renamed getPrevRecordingPeriod, etc. to getPrevRecording
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-18SH-3931 WIP Interesting: Add graphs to visualize scene load metricsRichard Linden
changed LLCriticalDamp to LLSmoothInterpolation and sped up interpolator lookup improvements to stats display of llstatbar added scene load stats floater accessed with ctrl|shift|2
2013-03-06renamed LLTrace stat gathering classes/methods to make the structure of ↵Richard Linden
LLTrace clearer Count becomes CountStatHandle Count.sum becomes sum(Count, value), etc.
2012-11-01SH-3405 FIX convert existing stats to lltrace systemRichard Linden
final removal of remaining LLStat code
2012-04-17Automated merge with ssh://hg.lindenlab.com/richard/viewer-chuiRichard Linden
2012-04-17CHUI-86 WIP Investigate voice-dot with name tag integrationRichard Linden
removed dead code
2012-04-17BUILDFIX: Attempting to correct a linux build problem.Todd Stinson
2012-04-17CHUI-86 WIP Investigate voice-dot with name tag integrationRichard Linden
added draw3D to LLUIImage to encapsulate display of image in projective 3D space
2012-04-11CHUI-89 FIX Make nametags appear consistently next to avatar headsRichard Linden
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵Dave Parks
stalls in renderer by never using the fixed function pipeline if shaders are available.
2011-03-08Make DoF focal point match behavior described in test plan at ↵Dave Parks
http://wiki.secondlife.com/wiki/Depth_of_Field_test
2010-12-03Automated merge up from viewer-developmentLoren Shih
2010-12-01Automated merge up from viewer-developmentLoren Shih
2010-11-30STORM-667 FIXED Backed out changeset: 67c66befd75c. Restored white color for ↵Seth ProductEngine
name tag text.
2010-11-19STORM-584 FIXED color setting to apply to bubble chat text.Seth ProductEngine
2010-10-20Fix for automated merge comiple errors.Loren Shih
2010-09-04Correct license on newly exported files to LGPL.Aimee Linden
2010-06-01Clean up some commentsJames Cook
2010-05-19DEV-50013 Add 2px line padding to name tagsJames Cook
Should match final requests from Rhett. Reviewed with Leyla
2010-03-10Name tag color and position hackery for demoJames Cook
2010-03-09More name-tag vs. hud-text cleanupJames Cook
2010-03-09More harmonization of LLHUDNameTag vs. LLHUDTextJames Cook
Eliminating now-unused code from LLHUDText
2010-03-09Break name tag code out into LLHUDNameTagJames Cook
Start by duplicating the LLHUDText code, then stripping out functionality that only needs to exist in one place (like force-based juggling of name tag positions)