Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-11-30 | Merge branch 'DRTVWR-588-maint-W' into marchcat/588-w-pbr-merge | Andrey Lihatskiy | |
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llvertexbuffer.cpp # indra/llui/llflatlistview.cpp # indra/newview/lldrawpoolground.cpp # indra/newview/llspatialpartition.cpp # indra/newview/lltexturefetch.cpp # indra/newview/llviewergenericmessage.cpp # indra/newview/llviewertexture.cpp # indra/newview/llvosky.cpp # indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml # indra/newview/skins/default/xui/en/floater_stats.xml # indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml # indra/newview/skins/default/xui/en/notifications.xml # indra/newview/skins/default/xui/en/panel_performance_preferences.xml | |||
2023-08-03 | SL-19887 Water cuts avatar's name bubble | Alexander Gavriliuk | |
2023-05-16 | DRTVWR-559 Decruft deprecated OpenGL flags. | RunitaiLinden | |
2023-03-29 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |
2023-01-10 | SL-12437 Long avatar names should stay as one string | Andrey Kleshchev | |
2022-10-06 | SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵ | Dave Parks | |
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage. | |||
2022-01-14 | SL-16606: Add profiler category UI | Ptolemy | |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType() | Dave Houlton | |
2021-09-14 | SL-15038 Added Tracy instrumentation to name tags and chat bubbles. | Runitai Linden | |
2020-09-28 | Merge branch 'master' into DRTVWR-516-maint | Andrey Lihatskiy | |
# Conflicts: # indra/newview/llvocache.cpp | |||
2020-09-17 | SL-13729 Performance of LLUI and LLRender2D | Andrey Kleshchev | |
2020-07-09 | SL-12478 long names are not beautiful in Name Tags | Andrey Kleshchev | |
According to revised behavior names should always fit into single line | |||
2020-03-25 | SL-12478 Long names are not beautiful in nametags | Andrey Kleshchev | |
2018-06-07 | MAINT-8723 - Selecting mesh objects make several HUD-related items invisible | ruslantproductengine | |
FIXED (from FS Ansariel patches) | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2014-12-10 | Rename llround(..) to ll_round(..) because of a collision with MS llround ↵ | callum_linden | |
(long long round) in VS2013 | |||
2014-10-19 | Update to build on Xcode 6.0: remove unused const variables | callum_linden | |
2013-08-09 | second phase summer cleaning | Richard Linden | |
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc. | |||
2013-06-20 | merge with release | Richard Linden | |
2013-06-05 | merge with viewer-release | Richard Linden | |
2013-06-03 | NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent ↵ | Dave Parks | |
calculator instead of binormal calculator, convert binormal centric code to tangent centric) | |||
2013-04-10 | SH-3931 WIP Interesting: Add graphs to visualize scene load metrics | Richard Linden | |
removed PeriodicRecording::getTotalRecording as it was showing up at the top on the profiler renamed getPrevRecordingPeriod, etc. to getPrevRecording | |||
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2013-03-18 | SH-3931 WIP Interesting: Add graphs to visualize scene load metrics | Richard Linden | |
changed LLCriticalDamp to LLSmoothInterpolation and sped up interpolator lookup improvements to stats display of llstatbar added scene load stats floater accessed with ctrl|shift|2 | |||
2013-03-06 | renamed LLTrace stat gathering classes/methods to make the structure of ↵ | Richard Linden | |
LLTrace clearer Count becomes CountStatHandle Count.sum becomes sum(Count, value), etc. | |||
2012-11-01 | SH-3405 FIX convert existing stats to lltrace system | Richard Linden | |
final removal of remaining LLStat code | |||
2012-04-17 | Automated merge with ssh://hg.lindenlab.com/richard/viewer-chui | Richard Linden | |
2012-04-17 | CHUI-86 WIP Investigate voice-dot with name tag integration | Richard Linden | |
removed dead code | |||
2012-04-17 | BUILDFIX: Attempting to correct a linux build problem. | Todd Stinson | |
2012-04-17 | CHUI-86 WIP Investigate voice-dot with name tag integration | Richard Linden | |
added draw3D to LLUIImage to encapsulate display of image in projective 3D space | |||
2012-04-11 | CHUI-89 FIX Make nametags appear consistently next to avatar heads | Richard Linden | |
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵ | Dave Parks | |
stalls in renderer by never using the fixed function pipeline if shaders are available. | |||
2011-03-08 | Make DoF focal point match behavior described in test plan at ↵ | Dave Parks | |
http://wiki.secondlife.com/wiki/Depth_of_Field_test | |||
2010-12-03 | Automated merge up from viewer-development | Loren Shih | |
2010-12-01 | Automated merge up from viewer-development | Loren Shih | |
2010-11-30 | STORM-667 FIXED Backed out changeset: 67c66befd75c. Restored white color for ↵ | Seth ProductEngine | |
name tag text. | |||
2010-11-19 | STORM-584 FIXED color setting to apply to bubble chat text. | Seth ProductEngine | |
2010-10-20 | Fix for automated merge comiple errors. | Loren Shih | |
2010-09-04 | Correct license on newly exported files to LGPL. | Aimee Linden | |
2010-06-01 | Clean up some comments | James Cook | |
2010-05-19 | DEV-50013 Add 2px line padding to name tags | James Cook | |
Should match final requests from Rhett. Reviewed with Leyla | |||
2010-03-10 | Name tag color and position hackery for demo | James Cook | |
2010-03-09 | More name-tag vs. hud-text cleanup | James Cook | |
2010-03-09 | More harmonization of LLHUDNameTag vs. LLHUDText | James Cook | |
Eliminating now-unused code from LLHUDText | |||
2010-03-09 | Break name tag code out into LLHUDNameTag | James Cook | |
Start by duplicating the LLHUDText code, then stripping out functionality that only needs to exist in one place (like force-based juggling of name tag positions) |