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and llunittype.h for now
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brad/merge-maint-a-to-dev
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screen
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false if no render needed
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* secondlife/viewer#771: Put PBR material swatch behind feature flag
* secondlife/viewer#771: Make viewer respect PBRMaterialSwatchEnabled from SimulatorFeatures
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material to non-blank material
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refresh has surprising performance cost
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zoomed in too much. Miscellaneous cleanup
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