| Age | Commit message (Collapse) | Author | 
|---|
|  | Split updates into batches that respect server update limit | 
|  | project/gltf_development | 
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|  | "possible loss of precision" warnings | 
|  | gltf-dev-maint-a-merge | 
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|  | Stop vo cache related tp hangs | 
|  | The extras cache was never fully implemented and thus grows forever.
This coupled with the server side "bug" that sends innumerable blank overrides leads users to collect 100MB+ SLEC files which in turn cause significant pauses post TP. | 
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|  | materials (still not accurate, but better...) | 
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|  | should be nulled out if present. | 
|  | applied to is loaded. | 
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|  | overrides | 
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|  | and cleaned up indentation | 
|  | you don't need it | 
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|  | LargeGenericMessage (#177) | 
|  | overrides. (#147) | 
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|  | LLViewerObject::updateTEMaterialTextures call | 
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|  | compliance and removal of unsupported features | 
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|  | Sl 18820: Build floater should preserve GLTF transforms when changing the PBR material | 
|  | asserts to allow non-default transform overrides. | 
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|  | transforms in build floater | 
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|  | Really wish there were a native way to send S64/U64 values in llsd. | 
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|  | Plan is to expand it as needed with overrides, request rate and memory | 
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|  | that used to post to ModifyMaterialParams directly. | 
|  | DRTVWR-559
# Conflicts:
#	indra/newview/llgltfmateriallist.h |