Age | Commit message (Collapse) | Author |
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Split updates into batches that respect server update limit
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project/gltf_development
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"possible loss of precision" warnings
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gltf-dev-maint-a-merge
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Stop vo cache related tp hangs
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The extras cache was never fully implemented and thus grows forever.
This coupled with the server side "bug" that sends innumerable blank overrides leads users to collect 100MB+ SLEC files which in turn cause significant pauses post TP.
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materials (still not accurate, but better...)
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should be nulled out if present.
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applied to is loaded.
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overrides
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and cleaned up indentation
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you don't need it
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LargeGenericMessage (#177)
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overrides. (#147)
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LLViewerObject::updateTEMaterialTextures call
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compliance and removal of unsupported features
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Sl 18820: Build floater should preserve GLTF transforms when changing the PBR material
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asserts to allow non-default transform overrides.
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transforms in build floater
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Really wish there were a native way to send S64/U64 values in llsd.
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Plan is to expand it as needed with overrides, request rate and memory
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that used to post to ModifyMaterialParams directly.
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