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path: root/indra/newview/llglsandbox.cpp
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2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵RunitaiLinden
blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup.
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2022-11-11SL-18615 Fix for beacons not rendering and beacon highlights flickering.Dave Parks
2022-09-16SL-18128 Clear out much OpenGL cruft and switch to core profile on AMDDave Parks
2022-09-01SL-17967 - _ARB constant removalHoward Stearns
2022-09-01SL-17967 - Git rid of ARB that is in coreHoward Stearns
2021-12-06SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ↵Dave Parks
(decruftify settings, compatibility pass).
2021-12-03SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey ↵Dave Parks
textures
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-10-21SL-16202 Fix for textures appearing black or flashing white due to ↵Dave Parks
optimization bugs.
2021-10-06SL-16138 remove checks for now-mandatory capabilitiesDave Houlton
2019-09-10Merge viewer-release 6.3.2Graham Linden
2019-05-16SL-11106 Time-limit benchmark testandreykproductengine
2018-12-10SL-9698 [EEP] Add beacons that point to sun & moon positionmaxim_productengine
2018-06-04MAINT-8721 Enabled benchmarking for Intel GPUsAndreyL ProductEngine
2018-04-30MAINT-8610 Fixed GPU Benchmark appears to be broken - "Failed to allocate ↵AndreyL ProductEngine
buffer during benchmark"
2018-01-29Merged in lindenlab/viewer-bearAndreyL ProductEngine
2018-01-24MAINT-8197 Fix for crash in gpu_benchmark()AndreyL ProductEngine
including safety checks and some refactoring
2018-01-23MAINT-8197 Account for dummy tex unitandreykproductengine
2018-01-23MAINT-8197 Check buffer before using itandreykproductengine
2017-11-17MAINT-7977: Per Graham, unbind textures as well as deleting.Nat Goodspeed
2017-11-17MAINT-7977: Additional cleanup per code reviews.Nat Goodspeed
Introduce helper classes to manage paired initProfile() / finishProfile() calls and gBenchmarkProgram.bind() / unbind() calls. Make TextureHolder a class instead of a struct. Per Henri Beauchamp, since gpu_benchmark() takes a very early exit if (!gGLManager.mHasTimerQuery), subsequent tests of mHasTimerQuery are redundant. Remove. One of those tests controls the busted_finish bool, which can never become true. Remove that and all tests on it.
2017-11-16MAINT-7977: Release the LLRenderTargets when done.Nat Goodspeed
A classic-C array doesn't destroy its individual elements, but a std::vector does. Use a std::vector<LLRenderTarget> for dest, so each LLRenderTarget will be destroyed. ~LLRenderTarget() calls its release() method.
2017-11-16MAINT-7977: If getVertexStrider() returns false, abandon benchmark.Nat Goodspeed
Ruslan tracked the observed crash to assignments (to create a dummy triangle) through an LLStrider<LLVector3> obtained from getVertexStrider(). When getVertexStrider() returns false, produce a warning and just skip the rest of the benchmark test. The one bit of explicit cleanup apparently required by that early exit is a call to LLImageGL::deleteTextures() to match the preceding generateTextures() call. Wrap both in a new TextureHolder class whose destructor takes care of cleanup. The only other references to the corresponding U32 array are a couple calls to LLTexUnit::bindManual(); add a bind() method to support that. Also fix apparent bug in the LL_DARWIN special case for "improbably high and likely incorrect": the code assigned -1.f (the "couldn't compute" value) to gbps, overlooking the fact that gbps is unconditionally recomputed below. In the "likely incorrect" stanza, simply return -1.f instead.
2017-11-16MAINT-7977 [Alex Ivy] Feature Table crashesruslantproductengine
In case of buff->getVertexStrider(v) return false it mean that glMapBufferRange() return NULL The next three lines can be the reason of this crash.
2015-11-10remove execute permission from many files that should not have itOz Linden
2014-12-15merge changes for 3.7.22-releaseOz Linden
2014-12-10Rename llround(..) to ll_round(..) because of a collision with MS llround ↵callum_linden
(long long round) in VS2013
2014-12-01remove unused gpu table code, improve logging for gpu benchmarksOz Linden
2014-11-19Roll back changes to geo drawn in gpu_bench to stop punishing cards with low ↵Graham Linden
fill rate
2014-11-18Adjust gpu_bench thresholds and move VB set outside loop again for speedGraham Linden
2014-11-18Fix for gpu_bench crash without parallels knock-onGraham Linden
2014-11-17Attempt wider disable of using profile API when timer query is not presentGraham Linden
2014-11-17Avoid using GL_ARB_timer_query functionality when not supported and protect ↵Graham Linden
against probably-not-NULL current bound shader pointer
2014-09-19MAINT-3131 Discard improbably high memory bandwidth measurements on OSX and ↵davep
default to Class 3
2014-06-19Automated merge with http://bitbucket.org/lindenlab/viewer-releaseDave Parks
2014-05-07Pull and merge viewer-release as version 3.7.8simon
2014-03-24MAINT-3131 Attempt to work around drivers that lack timer query and ignore ↵Dave Parks
glFinish calls.
2014-03-21MAINT-3131 fallback to CPU timers for return value of benchmark if ↵Dave Parks
ARB_timer_query is unavailable.
2014-03-19MAINT-3131 Use benchmark to determine GPU class instead of GPU table.Dave Parks
2014-03-12merge with releaseRichard Linden
2013-12-06MAINT-3530 : Add viewer checkbox to extend parcel entry limits to a higher ↵simon
ceiling
2013-10-30Fix transplated codesimon
2013-09-10MAINT-3131 Add a GPU memory bandwidth benchmark.Dave Parks
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-12SH-3944 WIP CHUI merge fixingNyx Linden
re-introduced don's refactor of low-level openGL calls pulling out of llui and putting them into llrender. Took the new code from their updated versions from the CHUI merge, but put them in a place accessible to appearance utility.
2011-11-02mergeDave Parks
2011-10-19storm-1622 modify wind vector visualization to always be 25m over avatarOz Linden
2011-10-19storm-1622: fix viewer-side wind turbulence simulationOz Linden