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path: root/indra/newview/llglsandbox.cpp
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2018-01-29Merged in lindenlab/viewer-bearAndreyL ProductEngine
2018-01-24MAINT-8197 Fix for crash in gpu_benchmark()AndreyL ProductEngine
including safety checks and some refactoring
2018-01-23MAINT-8197 Account for dummy tex unitandreykproductengine
2018-01-23MAINT-8197 Check buffer before using itandreykproductengine
2017-11-17MAINT-7977: Per Graham, unbind textures as well as deleting.Nat Goodspeed
2017-11-17MAINT-7977: Additional cleanup per code reviews.Nat Goodspeed
Introduce helper classes to manage paired initProfile() / finishProfile() calls and gBenchmarkProgram.bind() / unbind() calls. Make TextureHolder a class instead of a struct. Per Henri Beauchamp, since gpu_benchmark() takes a very early exit if (!gGLManager.mHasTimerQuery), subsequent tests of mHasTimerQuery are redundant. Remove. One of those tests controls the busted_finish bool, which can never become true. Remove that and all tests on it.
2017-11-16MAINT-7977: Release the LLRenderTargets when done.Nat Goodspeed
A classic-C array doesn't destroy its individual elements, but a std::vector does. Use a std::vector<LLRenderTarget> for dest, so each LLRenderTarget will be destroyed. ~LLRenderTarget() calls its release() method.
2017-11-16MAINT-7977: If getVertexStrider() returns false, abandon benchmark.Nat Goodspeed
Ruslan tracked the observed crash to assignments (to create a dummy triangle) through an LLStrider<LLVector3> obtained from getVertexStrider(). When getVertexStrider() returns false, produce a warning and just skip the rest of the benchmark test. The one bit of explicit cleanup apparently required by that early exit is a call to LLImageGL::deleteTextures() to match the preceding generateTextures() call. Wrap both in a new TextureHolder class whose destructor takes care of cleanup. The only other references to the corresponding U32 array are a couple calls to LLTexUnit::bindManual(); add a bind() method to support that. Also fix apparent bug in the LL_DARWIN special case for "improbably high and likely incorrect": the code assigned -1.f (the "couldn't compute" value) to gbps, overlooking the fact that gbps is unconditionally recomputed below. In the "likely incorrect" stanza, simply return -1.f instead.
2017-11-16MAINT-7977 [Alex Ivy] Feature Table crashesruslantproductengine
In case of buff->getVertexStrider(v) return false it mean that glMapBufferRange() return NULL The next three lines can be the reason of this crash.
2015-11-10remove execute permission from many files that should not have itOz Linden
2014-12-15merge changes for 3.7.22-releaseOz Linden
2014-12-10Rename llround(..) to ll_round(..) because of a collision with MS llround ↵callum_linden
(long long round) in VS2013
2014-12-01remove unused gpu table code, improve logging for gpu benchmarksOz Linden
2014-11-19Roll back changes to geo drawn in gpu_bench to stop punishing cards with low ↵Graham Linden
fill rate
2014-11-18Adjust gpu_bench thresholds and move VB set outside loop again for speedGraham Linden
2014-11-18Fix for gpu_bench crash without parallels knock-onGraham Linden
2014-11-17Attempt wider disable of using profile API when timer query is not presentGraham Linden
2014-11-17Avoid using GL_ARB_timer_query functionality when not supported and protect ↵Graham Linden
against probably-not-NULL current bound shader pointer
2014-09-19MAINT-3131 Discard improbably high memory bandwidth measurements on OSX and ↵davep
default to Class 3
2014-06-19Automated merge with http://bitbucket.org/lindenlab/viewer-releaseDave Parks
2014-05-07Pull and merge viewer-release as version 3.7.8simon
2014-03-24MAINT-3131 Attempt to work around drivers that lack timer query and ignore ↵Dave Parks
glFinish calls.
2014-03-21MAINT-3131 fallback to CPU timers for return value of benchmark if ↵Dave Parks
ARB_timer_query is unavailable.
2014-03-19MAINT-3131 Use benchmark to determine GPU class instead of GPU table.Dave Parks
2014-03-12merge with releaseRichard Linden
2013-12-06MAINT-3530 : Add viewer checkbox to extend parcel entry limits to a higher ↵simon
ceiling
2013-10-30Fix transplated codesimon
2013-09-10MAINT-3131 Add a GPU memory bandwidth benchmark.Dave Parks
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-12SH-3944 WIP CHUI merge fixingNyx Linden
re-introduced don's refactor of low-level openGL calls pulling out of llui and putting them into llrender. Took the new code from their updated versions from the CHUI merge, but put them in a place accessible to appearance utility.
2011-11-02mergeDave Parks
2011-10-19storm-1622 modify wind vector visualization to always be 25m over avatarOz Linden
2011-10-19storm-1622: fix viewer-side wind turbulence simulationOz Linden
2011-10-06SH-2240 Better fix for beacon rendering -- let LLRender take care of ↵Dave Parks
optimization around joining chunks of line segments together into one draw call
2011-10-06SH-2240 Fix for crash when rendering beacons and Debug GL enabled -- flush ↵Dave Parks
every 128 beacons to keep from hitting the end of the immediate mode wrapper buffer.
2011-10-06SH-2240 Fix for beacons not rendering (or crashing when rendered)Dave Parks
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-08-11SH-2181 Fix for occlusion culling going bonkers when ban lines are present.Dave Parks
2010-10-15sync up to viewer-developerTofu Buzzard
2010-10-10VWR-21967 There's lots of ::renderForSelect() code that we don't need any more.Tofu Linden
VWR-22088 Remove underlying ::renderForSelect() code (render-pipeline)
2010-09-03Post-convert merge by convert_monolith.py from ↵Aimee Linden
/Users/Aimee/Documents/Work/Linden-Lab/Development/viewer/convert/viewer-identity-evolution
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-05-11merge from dessie/viewer-public right before SLE code landedJames Cook
2010-03-23EXT-2959 : Full out camera functions from llagent to llagentcameraLoren Shih
First check-in; only compiles, nothing more.
2010-03-08Merge with viewer 2 beta 4James Cook
2010-02-26Removed unnecessary include llhudtext.h from llviewerobject.hJames Cook
2010-02-25Support multiple fonts, colors and styles in name tagsJames Cook
Simplified LLHUDText string API to be UTF8 only Added per-text segment font support Changed LLVOAvatar invalidateNameTag to clearNameTag
2010-02-03Optimization pass.Dave Parks
-- Further instrumentation of idle update -- Removed mActiveQ from LLPipeline, instead making calm objects static during LLVOVolume::idleUpdate -- Further instrumentation of flexible object update -- Converted LLDynamicArray and LLMap members of LLViewerObjectList to stl counterparts -- Increased number of update bins in LLViewerObjectList from 16 to 128 (objects will be processed every 128 frames instead of every 16, or ~ 90% fewer objects processed per frame) -- Removed unused "renderObjectsForSelect" code. -- Reenabled LOD updates for objects further than 24m from camera
2009-11-23Initial implementation of parcel property icons and maturity string on nav barJames Cook
Added new LLAgentUI location format, renamed unclear old one Renamed ShowCoordinatesOption to NavBarShowCoordinates Extended LLLocationInputCtrl to show icons. Reviewed with Rick