Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-30 | MAINT-8610 Fixed GPU Benchmark appears to be broken - "Failed to allocate ↵ | AndreyL ProductEngine | |
buffer during benchmark" | |||
2018-01-29 | Merged in lindenlab/viewer-bear | AndreyL ProductEngine | |
2018-01-24 | MAINT-8197 Fix for crash in gpu_benchmark() | AndreyL ProductEngine | |
including safety checks and some refactoring | |||
2018-01-23 | MAINT-8197 Account for dummy tex unit | andreykproductengine | |
2018-01-23 | MAINT-8197 Check buffer before using it | andreykproductengine | |
2017-11-17 | MAINT-7977: Per Graham, unbind textures as well as deleting. | Nat Goodspeed | |
2017-11-17 | MAINT-7977: Additional cleanup per code reviews. | Nat Goodspeed | |
Introduce helper classes to manage paired initProfile() / finishProfile() calls and gBenchmarkProgram.bind() / unbind() calls. Make TextureHolder a class instead of a struct. Per Henri Beauchamp, since gpu_benchmark() takes a very early exit if (!gGLManager.mHasTimerQuery), subsequent tests of mHasTimerQuery are redundant. Remove. One of those tests controls the busted_finish bool, which can never become true. Remove that and all tests on it. | |||
2017-11-16 | MAINT-7977: Release the LLRenderTargets when done. | Nat Goodspeed | |
A classic-C array doesn't destroy its individual elements, but a std::vector does. Use a std::vector<LLRenderTarget> for dest, so each LLRenderTarget will be destroyed. ~LLRenderTarget() calls its release() method. | |||
2017-11-16 | MAINT-7977: If getVertexStrider() returns false, abandon benchmark. | Nat Goodspeed | |
Ruslan tracked the observed crash to assignments (to create a dummy triangle) through an LLStrider<LLVector3> obtained from getVertexStrider(). When getVertexStrider() returns false, produce a warning and just skip the rest of the benchmark test. The one bit of explicit cleanup apparently required by that early exit is a call to LLImageGL::deleteTextures() to match the preceding generateTextures() call. Wrap both in a new TextureHolder class whose destructor takes care of cleanup. The only other references to the corresponding U32 array are a couple calls to LLTexUnit::bindManual(); add a bind() method to support that. Also fix apparent bug in the LL_DARWIN special case for "improbably high and likely incorrect": the code assigned -1.f (the "couldn't compute" value) to gbps, overlooking the fact that gbps is unconditionally recomputed below. In the "likely incorrect" stanza, simply return -1.f instead. | |||
2017-11-16 | MAINT-7977 [Alex Ivy] Feature Table crashes | ruslantproductengine | |
In case of buff->getVertexStrider(v) return false it mean that glMapBufferRange() return NULL The next three lines can be the reason of this crash. | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2014-12-15 | merge changes for 3.7.22-release | Oz Linden | |
2014-12-10 | Rename llround(..) to ll_round(..) because of a collision with MS llround ↵ | callum_linden | |
(long long round) in VS2013 | |||
2014-12-01 | remove unused gpu table code, improve logging for gpu benchmarks | Oz Linden | |
2014-11-19 | Roll back changes to geo drawn in gpu_bench to stop punishing cards with low ↵ | Graham Linden | |
fill rate | |||
2014-11-18 | Adjust gpu_bench thresholds and move VB set outside loop again for speed | Graham Linden | |
2014-11-18 | Fix for gpu_bench crash without parallels knock-on | Graham Linden | |
2014-11-17 | Attempt wider disable of using profile API when timer query is not present | Graham Linden | |
2014-11-17 | Avoid using GL_ARB_timer_query functionality when not supported and protect ↵ | Graham Linden | |
against probably-not-NULL current bound shader pointer | |||
2014-09-19 | MAINT-3131 Discard improbably high memory bandwidth measurements on OSX and ↵ | davep | |
default to Class 3 | |||
2014-06-19 | Automated merge with http://bitbucket.org/lindenlab/viewer-release | Dave Parks | |
2014-05-07 | Pull and merge viewer-release as version 3.7.8 | simon | |
2014-03-24 | MAINT-3131 Attempt to work around drivers that lack timer query and ignore ↵ | Dave Parks | |
glFinish calls. | |||
2014-03-21 | MAINT-3131 fallback to CPU timers for return value of benchmark if ↵ | Dave Parks | |
ARB_timer_query is unavailable. | |||
2014-03-19 | MAINT-3131 Use benchmark to determine GPU class instead of GPU table. | Dave Parks | |
2014-03-12 | merge with release | Richard Linden | |
2013-12-06 | MAINT-3530 : Add viewer checkbox to extend parcel entry limits to a higher ↵ | simon | |
ceiling | |||
2013-10-30 | Fix transplated code | simon | |
2013-09-10 | MAINT-3131 Add a GPU memory bandwidth benchmark. | Dave Parks | |
2013-04-19 | merge changes for DRTVWR-294 | Oz Linden | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2013-03-12 | SH-3944 WIP CHUI merge fixing | Nyx Linden | |
re-introduced don's refactor of low-level openGL calls pulling out of llui and putting them into llrender. Took the new code from their updated versions from the CHUI merge, but put them in a place accessible to appearance utility. | |||
2011-11-02 | merge | Dave Parks | |
2011-10-19 | storm-1622 modify wind vector visualization to always be 25m over avatar | Oz Linden | |
2011-10-19 | storm-1622: fix viewer-side wind turbulence simulation | Oz Linden | |
2011-10-06 | SH-2240 Better fix for beacon rendering -- let LLRender take care of ↵ | Dave Parks | |
optimization around joining chunks of line segments together into one draw call | |||
2011-10-06 | SH-2240 Fix for crash when rendering beacons and Debug GL enabled -- flush ↵ | Dave Parks | |
every 128 beacons to keep from hitting the end of the immediate mode wrapper buffer. | |||
2011-10-06 | SH-2240 Fix for beacons not rendering (or crashing when rendered) | Dave Parks | |
2011-09-14 | SH-2243 work in progress -- application side matrix stack management | Dave Parks | |
2011-08-11 | SH-2181 Fix for occlusion culling going bonkers when ban lines are present. | Dave Parks | |
2010-10-15 | sync up to viewer-developer | Tofu Buzzard | |
2010-10-10 | VWR-21967 There's lots of ::renderForSelect() code that we don't need any more. | Tofu Linden | |
VWR-22088 Remove underlying ::renderForSelect() code (render-pipeline) | |||
2010-09-03 | Post-convert merge by convert_monolith.py from ↵ | Aimee Linden | |
/Users/Aimee/Documents/Work/Linden-Lab/Development/viewer/convert/viewer-identity-evolution | |||
2010-08-13 | Change license from GPL to LGPL (version 2.1) | Oz Linden | |
2010-05-11 | merge from dessie/viewer-public right before SLE code landed | James Cook | |
2010-03-23 | EXT-2959 : Full out camera functions from llagent to llagentcamera | Loren Shih | |
First check-in; only compiles, nothing more. | |||
2010-03-08 | Merge with viewer 2 beta 4 | James Cook | |
2010-02-26 | Removed unnecessary include llhudtext.h from llviewerobject.h | James Cook | |
2010-02-25 | Support multiple fonts, colors and styles in name tags | James Cook | |
Simplified LLHUDText string API to be UTF8 only Added per-text segment font support Changed LLVOAvatar invalidateNameTag to clearNameTag | |||
2010-02-03 | Optimization pass. | Dave Parks | |
-- Further instrumentation of idle update -- Removed mActiveQ from LLPipeline, instead making calm objects static during LLVOVolume::idleUpdate -- Further instrumentation of flexible object update -- Converted LLDynamicArray and LLMap members of LLViewerObjectList to stl counterparts -- Increased number of update bins in LLViewerObjectList from 16 to 128 (objects will be processed every 128 frames instead of every 16, or ~ 90% fewer objects processed per frame) -- Removed unused "renderObjectsForSelect" code. -- Reenabled LOD updates for objects further than 24m from camera |