Age | Commit message (Collapse) | Author |
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Outfit changes.
When you wear an inventory item, the code that disables/enables the button was called as soon
as the item got linked to COF, before it actually appeared on your avatar. However
to determine whether to enable the button, the code checked avatar appearence.
I fixed it to take the COF link into account, i.e. to treat items linked to COF as
worn (=not shareable), no matter has appearance been updated or not.
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logging of 'item shared' message instead of spawning IM session and add message to it.
Details:
1 Corrected 'ItemsShared' notification message.
2 Avoided spawning session on item shared event.
3 Provided logging of item shared message.
4 Provided logging of 'IMSystemMessageTip' notification without opened related IM session.
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/612/
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branch : product-engine
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branch : product-engine
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about non-copy objects sharing.
Current behavior:
* user will be prompted about sharing items regardless is it one or more items;
* user will be prompted about trying to share one ore more non-copy items;
* in case user tries to share non-copy items among with copy items — copy tems will be shared and user will be prompted about sharing non-copy items
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/475/
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branch : product-engine
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functionality was moved from the LLToolDragAndDrop to a separate class - LLGiveInventory.
To allow give several inventory items to several selected residents I need some functionality encapsulated in LLToolDragAndDrop class out of it.
No functionality should be changed.
LLToolDragAndDrop was updated to use new LLGiveInventory'methods instead of removed ones.
There were moved methods related to:
- give inventory item
- give inventory category
- log into chat
Such functionality was moved:
- is give acceptable
- do inventory give operation
- send give inventory request to server
- process give inventory for protected items
QA Notes: Functionality related to give inventory via drag and drop should be re-tested closely.
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/364/
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branch : product-engine
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