Age | Commit message (Collapse) | Author |
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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People/Friends tab with data until it is visible to user first time.
* Moved location of synchronization of the Friends/All inventory folder with friends list from startup to first requesting of data.
* Also updated "update Friends list" logic to be really trigged only when Friends tab is visible to user.
NOTE:
* Friends List/All is filled with some delay on first opening.
TODO: refactoring is needed to switch code of updating People/nearby list to use the same approach as for Friends.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/805/
--HG--
branch : product-engine
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base abstract LLInventoryFetchObserver class
Added a new abstract class LLInventoryFetchObserver from which LLInventoryFetchItems and LLInventoryFetchDescendents inherit.
Also changed isEverythingComplete to isFinished and made some other minor superficial changes.
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vector of items)
Added new constructors to LLInventoryFetch types to allow passing in a single item.
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observer list automatically
FetchObservers now take in a list of IDs to check against.
Made some naming changes.
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observer list automatically
Preliminary work to clean up naming conventions.
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Moved all the LLInventoryModelCOllectFunctors from LLInventoryModel to LLInventoryFunctions
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Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
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creates new calling cards folders for each language)
- Reason: Inventory folders (Friends & All) were created WITH localized names.
- Fix: create these folders with hard-coded name (like other protected Inventory Folders). They are localized in FolderView
--HG--
branch : product-engine
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--HG--
branch : product-engine
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identified/fetched)
--HG--
branch : product-engine
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--HG--
branch : avatar-pipeline
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- Added check for "Friends" folder and all its contents to be fetched from server. Only after fetch is complete friends cards are synchronized with agent's buddies list.
--HG--
branch : product-engine
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"Online" list isn't empty in "Friends" tab on People Panel)
- added code to force fetching of Inventory "Friends/All" folder in case it is incomplete on startup.
--HG--
branch : product-engine
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https://svn.aws.productengine.com/secondlife/pe/stable-2 into P:\svn\viewer-2.0.0, respecting ancestry
* Bugs: EXT-1605 EXT-1506 EXT-1663 EXT-1616 EXT-1599 EXT-1587
* Dev: EXT-748 EXT-1447
* IM Cleanup
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https://svn.aws.productengine.com/secondlife/export-from-ll/viewer-2-0@1566 https://svn.aws.productengine.com/secondlife/pe/stable-2@1580 -> viewer-2.0.0-3
* Bugs: EXT-807 EXT-810 EXT-811 EXT-784 EXT-820 EXT-393 EXT-826 EXT-811 EXT-801 EXT-808 EXT-393 EXT-743 EXT-699 EXT-397 EXT-812 EXT-736 EXT-744 EXT-809 EXT-306 EXT-854 EXT-857 EXT-790
* New Dev: EXT-694 EXT-393 EXT-367 EXT-819 EXT-795 EXT-827 EXT-788
* EXT-272 - Draggable Landmarks
* EXT-715 - Block List Panel
* EXT-782 - Implement advanced place information accordions
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Bug Fixes:
* EXT-637 EXT-595
Dev work:
* EXT-694
QA:
* Be sure feature works on other locales
Known issues:
* If old Calling Card of person who presents in the friend list is removed - "Do you want to remove ..." dialog is shown, if old Calling Card of non-friend is removed it is removed in the old way without any alerts.
* It is possible to create 2 deep level subfolders under the Calling Cards/Friends/ subfolders. This should be disabled due to Accordion does not support tree hierarchy.
* If friendship is removed when agent is offline, Friend Card is not removed from Inventory.
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