Age | Commit message (Collapse) | Author |
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inventory items.
Refresh the inventory context menu (which enables the "Rename" option) after the selected item(s) gets fetched.
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/Users/Aimee/Documents/Work/Linden-Lab/Development/viewer/convert/viewer-identity-evolution
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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Problem:
The bug was caused by the fix of EXT-6682 that prematurely forgets the item
being renamed (by resetting mRenameItem) whenever the renamer input field loses focus.
That's why we couldn't actually finish renaming item.
Fix:
The code is quite messy, but I'll try to explain.
There are three cases when we should hide the renamer:
1) ESC key is hit (just hide).
2) ENTER key is hit (rename, then hide).
3) renamer loses focus (rename, then hide).
In the first two cases we manually remove the renamer from the popups
list -- by calling gViewerWindow->removePopup(mRenamer).
In the third case that's done automatically.
So, in all cases the onRenamerLost() pop-up is called that hides the renamer
and only *then* resets mRenameItem.
Not only this approach fixes the bug -- I hope it's a bit more straightforward too.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/854/
--HG--
branch : product-engine
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Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/849/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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feeeeling.
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for it in right-click menus
Changed logic so that the menu is post-processed and, at that time, nooptions is added if the menu is seen to be empty.
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being open.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/736/.
--HG--
branch : product-engine
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away selection from the item set by LLTextureCtrl owning the texture picker floater.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/679/.
--HG--
branch : product-engine
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return a selection
Function signature change to return a selection instead of taking one as an argument.
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an object has been drug&dropped from Trash folder)
Reason: LLFoldefView has set ShowSelectionContext attribute when drag is started. And selected item is shown with filled selection after item is dropped until mouse is over inventory panel.
In case of drag from Trash that item removes from inventory and selected item is the whole My Inventory folder. So, it is shown with filled selection.
To fix this bug it is necessary to call setShowSelectionContext(FALSE);
Implemented in LLFolderView::onMouseLive() handler.
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/275/
--HG--
branch : product-engine
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if recent item was added)
Reason: a pointer to renamed item was not nullified in Folder View when rename control lost focus.
Fix: updated focus lost callback to nullify the pointer to renamed item. Had to made this callback non-static to have access to Folder View's member pointer.
Also made "New..." menu items disabled for Lost & Found folder.
Reviewed by Tofu Linden at https://codereview.productengine.com/secondlife/r/251/
--HG--
branch : product-engine
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localized
reviwed https://codereview.productengine.com/secondlife/r/35/
--HG--
branch : product-engine
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inventory search)
- disabled auto scrolling in inventory panels when mouse pointer is over the panel
--HG--
branch : product-engine
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suggesting the user try global search.
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in my landmarks tab
--HG--
branch : product-engine
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Includes some minor const correctness infrastructure changes.
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EXT-3476 : Dragging and item in the PlacesSP brings up the InventorySP
EXT-1916 : Landmarks are not sorted in the Favorites Accordion
Added a new LLInventoryObserver::SORT request for resorting folder contents.
Landmarks no longer use the same sorting as accordions.
--HG--
branch : avatar-pipeline
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EXT-1609 : Strange behavior for accordions in Places panel, Landmarks tab
Forcing top-level folders open when accordion is active. Removed logic that was saving and restoring initial folder state.
--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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Filter now works correctly.
Made some naming changes (e.g. setFilterType -> setFilterObjectType) so that what you choose to filter by is more explicit.
--HG--
branch : avatar-pipeline
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various filter options
EXT-3124 : Add lookup for finding all linked items to an item
LLInventoryFilter cleanup, including adding ability to lookup item by UUID.
--HG--
branch : avatar-pipeline
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LLFolderView was explicitly passing scroll events back to its
parent LLScrollContainer, which it didn't need to do. It may not have
exhibited an infinite loop before due to bugs in the border width
computations for scroll rectangles. Reviewed with Leyla.
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Also did some minor cleanup on header files.
--HG--
branch : avatar-pipeline
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https://svn.aws.productengine.com/secondlife/pe/stable-2 into P:\svn\viewer-2.0.0, respecting ancestry
* Bugs: EXT-1414 EXT-1213 EXT-1539 EXT-1253 EXT-1446 EXT-1438 EXT-1233 EXT-1466 EXT-1446 EXT-1512 EXT-1231
* Dev: EXT-719 (landmarks) EXT-747 EXT-1446 EXT-1378 EXT-397 EXT-1476
* IM changes
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Result of: (NO CONFLICTS)
svn merge -r 135985:136503 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/currently-worn-folder-11 .
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replaced mFocusChangedSignal that PE added with our hierarchical focus mgmt
reviewed by Leyla
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DEV-11254 DEV-11254 DEV-2003: DEV-21567 DEV-37301 EXT-104 EXT-138 EXT-217 EXT-256 EXT-259 EXT-259 EXT-328 EXT-348 EXT-386 EXT-399 EXT-403 EXT-460 EXT-492 EXT-492 EXT-531 EXT-537 EXT-684
improved text editor (handles multiple fonts simultaneously as well as inline widgets)
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