| Age | Commit message (Collapse) | Author | 
|---|
|  | added to LLToolBarView to perform the action.
* Updated toybox to new height size per XD. | 
|  | "DisplayDestinationsOnInitialRun" setting or initial agent SL login.
* Added toolbar enumeration for toolbar view so queries for commands can now
  indicate where the command currently is on the left, right or bottom toolbars.
* Updated toybox toolbar button tooltips to indicate where the command currently
  resides in the view.
* Added unused function to allow toolbar buttons to be changed to flash
  indefinitely.
Reviewed by Richard. | 
|  | would remove them from the surrounding toolbars.
* Removed dead drag & drop code
* Fixed issue where saving didn't necessarily work because toolbar populated
  with command id's that didn't have associated names. | 
|  | moved floater snap region to middle of toolbars and constrained floaters to that snap region
also made toybox floater pass all drag and drop events along to toolbar | 
|  | currently not hooked to any functionality. | 
|  | buttons that I can d&d into the toolbars
EXP-1233 PROGRESS -- Populate the toybox floater window with all FUI toolbar buttons
EXP-1236 FIX -- The toybox floater should remember its position for the user
* Basic addCommand function to the LLToolBar.  Need proper implementation.
* Added map for faster lookup of commands
* Toybox now adds commands to its toolbar for basic button setup
Reviewed by Richard. | 
|  | buttons that I can d&d into the toolbars
EXP-1210 FIX -- Implement new toybox floater window
EXP-1231 FIX -- Add menu option to toggle the toybox floater on and off
* Basic toybox floater implemented as its own class
* Toybox is available through "Me -> Toolbars..." menu option or ctrl-T shortcut
* Toolbars now have "side" type rather than simple orientation, as well as button
  state for "icons only" or "icons with text".
Reviewed by Richard |