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path: root/indra/newview/llfloatertools.cpp
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2013-10-01Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-07-02NORSPEC-296 make add_media button always available as long as the face is ↵Graham Linden
editable
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-01-30Pull merge from lindenlab/viewer-developementMerov Linden
2012-10-25MAINT-1743 "Use Selection for Grid" does not change the grid ruler to ↵Kelly Washington
"Reference" in the tools floater Reviewed with Simon.
2012-08-23Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-beta.Todd Stinson
2012-08-14MAINT-1413,MAINT-1425,MAINT-1426: BUGFIX Correcting a problem where the ↵Todd Stinson
build/edit floater was being dirtied at the wrong time.
2012-08-09Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-beta.Todd Stinson
2012-07-25CHUI-239 FIX Viewer crash when opening object with contentsRichard Linden
2012-06-21PATH-760: Ensuring that the pathfinding attribute field works correctly with ↵Todd Stinson
multiple objects selected.
2012-06-21PATH-760: Renaming some methods of LLSelectMgr.Todd Stinson
2012-06-13PATH-713: Disabling all editable object fields on the build tools floater ↵Todd Stinson
when a static pathfinding object is in not in the current region.
2012-05-08PATH-629: Allowing viewer edits to permanent objects when in god-mode ↵Todd Stinson
regardless of frozen mode.
2012-03-16Removing unreachable code from the viewer. Corresponding changes made on ↵Todd Stinson
the server to remove the message handling.
2012-02-03EXP-1845 FIX Media controls cannot be selected or set in Build tools texture tabcallum
2012-01-23EXP-1818 World/Local/Reference editing mode hiddencallum
Moved coordinate mode combo back into main build floater from sub-floater.
2012-01-18EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local ChatRichard Linden
fixed font metrics rounding error and made corrective adjustments in layout
2012-01-04EXP-1769 FIX -- Crash in ASSERT (mInDraw == false) - can trigger with ↵Leslie Linden
selecting build tool * Fixed build window to not fail assert at construction time.
2011-08-22SH-2169 FIXED Land impacts data added to build tools floater.Seth ProductEngine
Land selection moved from advanced weights floater to build tools floater. Removed selection observer from weights floater, selection data update in it is initiated from build floater.
2011-08-18Remove ShowAdvancedBuilderOptions, now always enabledBrad Payne (Vir Linden)
2011-08-17SH-2171 FIXED New prim weights added to weights detail floater.Seth ProductEngine
- Fixed detecting cross-parcel objects selection. - Various fixes in LLAccountingCostManager. - getSelectedObjectRenderCost() moved from LLFloaterTools to LLObjectSelection where it used to reside. Previous commented out implementation of this method removed.
2011-08-02Sh-2129 Viewer caps implementation for resource cost selected. Also cleanup ↵prep linden
of old code related to earlier accounting work.
2011-07-28SH-2169 FIXED New object weights floater added.seth_productengine
2011-07-12fix for SH-2040: Missing '?: 0' and old style object/prim counts under Edit ↵Xiaohong Bao
linked when Mesh disabled
2011-07-01merge viewer-development -> mesh-developmentBrad Payne (Vir Linden)
2011-06-28SH-1917 SH-1935 FIX PE cost is not always shown, includes unnecessary digitsNyx (Neal Orman)
Reformatted line showing prim equiv values, formatted to an integer, removed old Render Cost display, and updated label of new display.
2011-06-21SH-1719 FIXED Viewer side cleanup of presentation of accounting data in ↵Paul ProductEngine
build tools - Moved grid mode combo box to the grid options floater - Updated UI of the build floater according to the spec - Fixed "conflict" between LLFloaterOpenHandler and LLFloaterHandler command handlers
2011-06-20STORM-1393 : Correction for loss of object/prim counts in the Build floater forWolfpup Lowenhar
non-mesh objects.
2011-06-08don't use quota accounting managerDave Parks
2011-05-27transplant fix for SH-1467Roxie Linden
viewer now uses simulatorfeatures to check whether to show UI elements for mesh or not
2011-05-20SH-1252 and SH-1253 WIP.prep linden
2011-03-24SH-1205 Lock out ability to change sculpt stitching type or sculpt map when ↵Leyla Farazha
sculpt stitching type is set to mesh
2011-03-09Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-22STORM-889 FIXED Put Link/Unlink in Edit PanelPaul ProductEngine
- Moved callbacks for Link/Unlink to the LLSelectMgr - Binded Link/Unlink callbacks with buttons in Build Floater - Replaced view_listener_t usage for Link, Unlink, EnableLink, EnableUnlink with boost::bind
2011-02-09SH-938 [REGRESSION] Mesh costs and old style costs shown in Edit tools on ↵leyla_linden
mesh region with MeshEnabled set to False
2011-02-09SH-840 Convert resource cost physics cost to prim countleyla_linden
2011-02-07SH-930 FIX revert ARC algorithm for merge to viewer-developmentNyx (Neal Orman)
Reverting incomplete changes to ARC so that we don't change RC when we merge down.
2011-01-28SH-841 Hide physics parameters in build tools when connected to a region ↵leyla_linden
that doesn't support additional physics parameters.
2011-01-19SH-808 Selectively enable/disable features in edit toolsleyla_linden
2010-11-18SH-350 SH-351 SH-355 FIX Several fixes for ARCNyx (Neal Orman)
Fixed the texture resolution calculation against the rounding errors we had before. Fixed the bug where linking prims changed the combined cost Fixed the bug where twisting was not computed properly Code reviewed by davep.
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-10-07Add pure physics cost to UIDave Parks
2010-09-27mergeDave Parks
2010-09-21Fix for build failures - disabling tcmalloc for nowBrad Payne (Vir Linden)
2010-09-10Added test code for volume raycast octree and fixed a crash in render cost ↵Dave Parks
calculation when selecting trees/grass. Reviewed by jwolk.
2010-09-01CTS-231 WIP create new ARC algorithm to be more accurate and account for meshesNyx (Neal Orman)
First pass - uses the new algorithm to hopefully be more accurate of render load on low-end machines. Also accounts for mesh complexity, including if a mesh is weighted or non-weighted. Code reviewed by davep
2010-08-27Post-convert merge by convert_monolith.py from ./viewer-experienceMonroe Linden
2010-08-25mergeDave Parks
2010-08-16moved buildFloater out of lluictrlfactory to llfloater.cppRichard Nelson