Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
calculation when selecting trees/grass. Reviewed by jwolk.
|
|
First pass - uses the new algorithm to hopefully be more accurate of render load
on low-end machines. Also accounts for mesh complexity, including if a mesh is
weighted or non-weighted.
Code reviewed by davep
|
|
|
|
|
|
|
|
in edit tools. Updated request payload when requesting object cost. Paired with davep
|
|
back-out the back-out for this branch. yay.
|
|
Backing out this merge that I pushed (prematurely) to the wrong place.
|
|
|
|
|
|
|
|
|
|
|
|
reviewed by Leyla
|
|
|
|
|
|
- Made more vertical space between radio group and status text to avoid overlapping
- Moved by 5 pixels to the left \"checkbox fullbright\" checkbox to avoid trancation
- Replaced checkbox's label with TextBox to have ability to apply word_wrap for truncated label
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/430/
--HG--
branch : product-engine
|
|
and linkset cost.
|
|
|
|
First check-in; only compiles, nothing more.
|
|
|
|
play" and "auto scale" to 'true' by default
|
|
|
|
|
|
|
|
Checker: FORWARD_NULL
Function: LLFloaterTools::updatePopup(LLCoordGL, unsigned int)
File: /indra/newview/llfloatertools.cpp
|
|
|
|
(https://hg.lindenlab.com/viewer/viewer-2-0/changeset/dddb40b50424/)
|
|
|
|
their media data
|
|
|
|
doesn't have the "Select Face" tool selected.
|
|
|
|
We've gone back and forth on this, but we've decided that there are just too many ways to accidentally add media to multiple faces when you don't mean to. This helps in one small way: by disabling the gear icon unless all selected faces have media.
|
|
|
|
following changes:
1) remove renderavatarinvisible - no longer need this debug setting
2) add showobjectrenderingcost (default:TRUE) so we can turn this feature off if necessary
3) add showdebugappearanceeditor (default:FALSE) so we can test the future appearance editor
code reviewed by vir and seraph
--HG--
branch : avatar-pipeline
|
|
|
|
previous fix fixed the double-counting of texture costs. resulting ARC
was ~99 points higher for most avatars. This patch makes the cost shoot
up again, as ARC was improperly computed in 1.23 and before.
This makes the cost for an avatar increase 10 points per prim instead of
per-attachment, which is how we have documented it. Also used constants to
eliminate magic numbers and increased ARC limit from 1024 to 2048.
Will request feedback on change from BSI:STU
Code reviewed by Bigpapi
--HG--
branch : avatar-pipeline
|
|
DEV-43885 EXT-3206: Number of media items UI in Nearby Media Floater clipped when there are a lot
DEV-43884 EXT-3207: In Build Dialog, Under Texture Tab, should say "Media" and not "Media URL"
DEV-43877 EXT-3221: Warning message about whitelists in Security Tab of Media settings floater appears incorrectly
DEV-43875 EXT-3224: Media Text Box in the Build settings: Texture should be a label and not a text box
DEV-43477 Popup for adding media to only one face is misleading
Reviewed by Sam
|
|
llviewermessages.cpp
|
|
Cuts number of includes of llnotifications.h from 300+ to 40.
|
|
Fixed many other includes related to this file.
Cleaned out llfloatertestlistview to be an empty test floater.
|
|
--HG--
branch : avatar-pipeline
|
|
Following commits were reviewed by vir:
3054bae2bf21
dcc420c4d3f0
05341c33f01e
d9cb3bf709f8
dad4281217d3
f1d887a950ba
- Nyx
--HG--
branch : avatar-pipeline
|
|
Fixing a but in new ARC function where textures added 5 to the ARC for each
use. Expected (and previous) behavior restored, where 5 is added to ARC for each
unique texture, regardless of how many faces it is used on.
Confirmed new ARC is 99 points higher than previous (20 for each body part), or
119 if avatar is wearing a skirt.
Will be post-reviewed before pushing
--HG--
branch : avatar-pipeline
|
|
|