Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-31 | SL-17490 Only update a subset of textures each frame and remove dead debug code. | Dave Parks | |
2021-04-29 | SL-15177 Fix the way of counting for gTextureTimer | Mnikolenko Productengine | |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2012-12-21 | SH-3357 Texture fetch debugger not running correctly under drano- | Monty Brandenberg | |
http phase 1 Some missing counter initialization kept the debugger from entering the startup state giving the appearance of a do- nothing floater. Also found some unbound recursion that might need looking at in the future. (There's a comment.) | |||
2012-05-08 | For SH-3086. Make the fetch debugger not to stall the main thread. | Xiaohong Bao | |
2012-05-04 | fix crashes and flaws for SH-3086 | Xiaohong Bao | |
2012-05-03 | For SH-3086: add functions to refetch all previous textures through HTTP and ↵ | Xiaohong Bao | |
from cache | |||
2012-04-26 | for SH-3097: introducing texel pixel ration adjustment | Xiaohong Bao | |
2012-04-26 | For SH-3121: collect time of reloading all textures from cache and through ↵ | Xiaohong Bao | |
HTTP when all objects loading are done. | |||
2012-04-25 | for subtasks SH-3118, SH-3112, SH-3110, SH-3106, SH-3091 for SH-3086: | Xiaohong Bao | |
As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation |