Age | Commit message (Collapse) | Author |
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* Opening new inventory via Control-Shift-I shortcut uses legacy and potentinally dangerous code path
* Closing new inventory windows don't release memory
* During shutdown legacy and inoperable code for inventory window cleanup is called
* Remove old and unused inventory legacy code
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Appearance mode doesn't visually revert any changes...
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cleaned up logic when closing floatersidepanels
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explicitly leaving outfit edit with backarrow
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viewed, one window suddenly moves in front of the other window)
- Modified method LLFloaterSidePanelContainer::openChildPanel so that it doesn't open floater each time it's called. Otherwise each time opening child panel of already opened floater, openFloater() will reposition the floater.
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- Added a floater for People side tab.
- Replaced calls to LLSideTray with LLFloaterSidePanelContainer.
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- Replaced calls to LLSideTray with LLFloaterSidePanelContainer.
- Added LLFloaterSidePanelContainer::getPanel<T>() for getting custom type panels.
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- Added xml for a new floater and registred it in the floaterreg
- Removed side tray dependencies
- Added static helper method: LLFloaterSidePanelContainer::showPanel
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for all former Side Tray panels.
The container implements a unified behavior similar to Side Tray tabs for all floaters:
- LLSD params are passed to the main panel (root panel containing other child panels) upon opening the floater via LLFloaterReg,
- LLSD params can be passed to one of the child panels using LLFloaterSidePanelContainer::openChildPanel()
- transient floaters (e.g. IM windows) should not hide when the container floater is clicked, so that it's possible to drag an inventory item from My Inventory floater to a docked IM window.
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