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path: root/indra/newview/llfloaterregionrestarting.h
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2024-05-15Manual whitespace cleanup (fix_whitespace.py).Nat Goodspeed
2024-05-03Make LLLater store target time in mHandles; ditch 2nd unordered_map.Nat Goodspeed
Instead of maintaining a whole separate unordered_map to look up target times, make room in the HandleMap entry for the target time. There's still circularity, but the split into doAtTime1() and doAtTime2() resolves it: since doAtTime2() accepts the mHandles iterator created by doAtTime1(), doAtTime2() can simply store the new mQueue handle_type into the appropriate slot. Also sprinkle in a few more override keywords for consistency.
2024-05-02WIP: In llcallbacklist.h, add singleton LLLater for time delays.Nat Goodspeed
The big idea is to reduce the number of per-tick callbacks asking, "Is it time yet? Is it time yet?" We do that for LLEventTimer and LLEventTimeout. LLLater presents doAtTime(LLDate), with doAfterInterval() and doPeriodically() methods implemented using doAtTime(). All return handles. The free functions doAfterInterval() and doPeriodically() now forward to the corresponding LLLater methods. LLLater also presents isRunning(handle) and cancel(handle). LLLater borrows the tactic of LLEventTimer: while there's at least one running timer, it registers an LLCallbackList tick() callback to service ready timers. But instead of looping over all of them asking, "Are you ready?" it keeps them in a priority queue ordered by desired timestamp, and only touches those whose timestamp has been reached. Also, it honors a maximum time slice: once the ready timers have run for longer than the limit, it defers processing other ready timers to the next tick() call. The intent is to consume fewer cycles per tick() call, both by the management machinery and the timers themselves. Revamp LLCallbackList to accept C++ callables in addition to (classic C function pointer, void*) pairs. Make addFunction() return a handle (different than LLLater handles) that can be passed to a new deleteFunction() overload, since std::function instances can't be compared for equality. In fact, implement LLCallbackList using boost::signals2::signal, which provides almost exactly what we want. LLCallbackList continues to accept (function pointer, void*) pairs, but now we store a lambda that calls the function pointer with that void*. It takes less horsing around to create a C++ callable from a (function pointer, void*) pair than the other way around. For containsFunction() and deleteFunction(), such pairs are the keys for a lookup table whose values are handles. Instead of having a static global LLCallbackList gIdleCallbacks, make LLCallbackList an LLSingleton to guarantee initialization. For backwards compatibility, gIdleCallbacks is now a macro for LLCallbackList::instance(). Move doOnIdleOneTime() and doOnIdleRepeating() functions to LLCallbackList methods, but for backwards compatibility continue providing free functions. Reimplement LLEventTimer using LLLater::doPeriodically(). One implication is that LLEventTimer need no longer be derived from LLInstanceTracker, which we used to iterate over all instances every tick. Give it start() and stop() methods, since some subclasses (e.g. LLFlashTimer) used to call its member LLTimer's start() and stop(). Remove updateClass(): LLCallbackList::callFunctions() now takes care of that. Remove LLToastLifeTimer::start() and stop(), since LLEventTimer now provides those. Remove getRemainingTimeF32(), since LLLater does not (yet) provide that feature. While at it, make LLEventTimer::tick() return bool instead of BOOL, and change existing overrides. Make LLApp::stepFrame() call LLCallbackList::callFunctions() instead of LLEventTimer::updateClass(). We could have refactored LLEventTimer to use the mechanism now built into LLLater, but frankly the LLEventTimer API is rather clumsy. You MUST derive a subclass and override tick(), and you must instantiate your subclass on the heap because, when your tick() override returns false, LLEventTimer deletes its subclass instance. The LLLater API is simpler to use, and LLEventTimer is much simplified by using it. Merge lleventfilter.h's LLEventTimeoutBase into LLEventTimeout, and likewise merge LLEventThrottleBase into LLEventThrottle. The separation was for testability, but now that they're no longer based on LLTimer, it becomes harder to use dummy time for testing. Temporarily skip tests based on LLEventTimeoutBase and LLEventThrottleBase. Instead of listening for LLEventPump("mainloop") ticks and using LLTimer, LLEventTimeout now uses LLLater::doAfterInterval(). Instead of LLTimer and LLEventTimeout, LLEventThrottle likewise now uses LLLater::doAfterInterval(). Recast a couple local LLEventTimeout pre-lambda callable classes with lambdas. Dignify F64 with a new typedef LLDate::timestamp. LLDate heavily depends on that as its base time representation, but there are those who question use of floating-point for time. This is a step towards insulating us from any future change.
2014-01-03change shaking to decay exponentiallyOz Linden
2014-01-03STORM-1980 Add shake effectJonathan Yap
2014-01-02STORM-1980 Remove callback in destructor.Jonathan Yap
Shrink floater and add a "!" icon in the top left corner.
2013-11-16STORM-1980 Code cleanup and an attempt to fix a mac/linux compile errorJonathan Yap
2013-11-15STORM-1980 Added a floater displaying a countdown timer.Jonathan Yap
Removed most of the previous changes.