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path: root/indra/newview/llfloaterpreference.cpp
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28 hoursMerge remote-tracking branch 'secondlife/release/26.4' into 26.4Erik Kundiman
2026-05-21#5853 Fix wrong combo box being disabled in preferencesAndrey Kleshchev
2026-05-21Merge branch 'main' into marchcat/slua-26.2Andrey Lihatskiy
# Conflicts: # indra/llfilesystem/lldir.cpp # indra/llfilesystem/llfilesystem.cpp # indra/newview/llappviewer.cpp # indra/newview/lltexturecache.cpp # indra/newview/llvoiceclient.cpp # indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
2026-05-20Fix "Double click on land"'s "No action" on LinuxErik Kundiman
I believe it was meant to grey out "Automatic" on "Mouse Warp". Also, FreeBSD is added to this condition.
2026-03-12Merge branch 'main' into marchcat/slua-26.1Andrey Lihatskiy
# Conflicts: # autobuild.xml # indra/llwindow/llwindowwin32.cpp # indra/newview/llappviewer.cpp # indra/newview/llinventorygallerymenu.cpp
2026-03-07Merge tag 'Second_Life_Release#3529bc5f-2026.02' into 2026.02Erik Kundiman
2026-02-10Merge pull request #5402 from secondlife/release/2026.01Jonathan "Geenz" Goodman
26.01 -> 26.02
2026-01-28#3502 fix using non-existing "cookies_enabled" controlMaxim Nikolenko
2026-01-21Merge tag 'Second_Life_Release#ca6601cb-2026.01' into 2026.01Erik Kundiman
2026-01-20#5304 fix UI inconsistencies related to maturity setting in Legacy Search ↵Maxim Nikolenko
floater
2026-01-20Merge branch 'develop-linux' into project/lua_editorAndrey Lihatskiy
# Conflicts: # indra/newview/llpreviewscript.cpp
2026-01-07Merge remote-tracking branch 'origin/develop' into develop-linuxRye
2026-01-07#4899 Fix permissions flags on files that shouldn't be executable #2Andrey Kleshchev
2026-01-07Clean up LLFile and LLFilesystem operations to reduce temporaries ↵Rye
allocations and utf8->utf16 conversions Fix LLFile::tmpdir failing when temp directory is located in a unicode path on windows Add Tracy profiler tagging to LLFile that's disabled by default Replace LLFile::utf8StringToWstring with our fsyspath std::filesystem::path adapter Introduce std::filesystem::path to llifstream/llofstream wrappers Add move operators to fsyspath to match copy operator Restore LLUniqueFile RAII class for direct c file io wrapping and reducing merge conflicts with downstream code that may depend upon it Signed-off-by: Rye <rye@alchemyviewer.org>
2026-01-07Reapply "Add more functionality to LLFile and cleanup LLAPRFile""Andrey Kleshchev
# Conflicts: # indra/llcrashlogger/llcrashlock.cpp # indra/llrender/llshadermgr.cpp # indra/test/CMakeLists.txt
2025-12-23#5171 restore correct selection after clicking Cancel in PreferencesMaxim Nikolenko
2025-12-11Revert #4899 "Add more functionality to LLFile and cleanup LLAPRFile"Andrey Kleshchev
Interferes with linux work, will be moved to a different branch and applied separately.
2025-12-10Refactoring of LLFile class to support additional methodsFrederick Martian
- LLFile with its own class method interface to access files for read and write - Remove rudimentary LLUniqueFile class as LLFile supports now all of that and more - Implement most of the filename based functions using std::filesystem functions - Replace LLFile::rmdir() with LLFile::remove() since this function now supports deleting files and directories on all platforms.
2025-12-04Merge remote-tracking branch 'secondlife/release/2026.01' into 2026.01Erik Kundiman
2025-12-03Merge branch 'develop-linux' into marchcat/slua-linuxAndrey Lihatskiy
# Conflicts: # indra/newview/llfeaturemanager.cpp
2025-12-03Merge branch 'release/2026.01' into marchcat/devlinux-2601Andrey Lihatskiy
# Conflicts: # indra/llcommon/llprocessor.cpp # indra/llcorehttp/_refcounted.h # indra/llcorehttp/_thread.h # indra/newview/llfeaturemanager.cpp # indra/newview/llviewershadermgr.cpp
2025-12-01#5078 Replace boost::function with std::functionRye
* Replace boost::function usage with std::function for easier debugging and reduced compiler warnings * Remove a few remaining instances of boost::noncopyable that were missed in tests Signed-off-by: Rye <rye@alchemyviewer.org>
2025-11-28#5072 Use make_shared for more efficient ref counting and allocationRye
2025-11-19Merge branch 'develop-linux' into marchcat/slua-linuxAndrey Lihatskiy
# Conflicts: # indra/newview/llfeaturemanager.cpp # indra/newview/llstartup.cpp
2025-11-13Merge branch 'release/2025.08' into marchcat/slua-2508Andrey Lihatskiy
# Conflicts: # autobuild.xml
2025-10-27Fix low memory notification appearing incorrectly on non-windows platforms ↵Rye
when changing graphics quality levels Signed-off-by: Rye <rye@alchemyviewer.org>
2025-10-25Merge tag 'Second_Life_Release#01823996-2025.08' into 2025.08Erik Kundiman
2025-10-13viewer#3018 Expose mouse wrap in UIAndrey Kleshchev
And attempt some basic automation
2025-10-10Merge pull request #4810 from secondlife/geenz/2025.07-lua-editorJonathan "Geenz" Goodman
Update Lua editor with latest 2025.07
2025-10-07Added scripting options floater for config, switched to using config values. ↵Rider Linden
Added "runtime.debug" and "runtime.error" notifications.
2025-09-17#4432 Change graphics quality via a debug settingMaxim Nikolenko
2025-09-15Merge tag 'Second_Life_Release#17540023-2025.07' into 2025.07Erik Kundiman
2025-09-10viewer#2172 AM/PM selectorAndrey Kleshchev
2025-09-09Merge branch 'main' into 2025.06Erik Kundiman
2025-09-09Merge remote-tracking branch 'mobserveur/experimental2'Erik Kundiman
2025-09-09Performance Optimisations, Bloom effect, Visuals Panelmobserveur
This commit contains performance optimisations in the the pipeline, framebuffer, vertexbuffer, reflection probes, shadows. It also fixes many opengl errors, modifies the opengl debugging, and adds a visuals effects panel.
2025-09-08Optimisations and experimental HDR display support on macmobserveur
This commit completes the previous ones for performance optimisations, and adds HDR display support on mac
2025-08-30Performance Optimisations, Bloom effect, Visuals Panelmobserveur
This commit contains performance optimisations in the the pipeline, framebuffer, vertexbuffer, reflection probes, shadows. It also fixes many opengl errors, modifies the opengl debugging, and adds a visuals effects panel.
2025-08-29#4604 Warn user off high settings when on low-RAM hardwareAndrey Kleshchev
2025-08-14Merge 2025.06 into developAndrey Kleshchev
Merge 2025.06 into develop
2025-08-09Merge tag 'Second_Life_Release#5b1c783b-2025.06' into 2025.06Erik Kundiman
2025-08-08Discord without auth & "Hidden Region" instead of blank (#4496)Erik Kundiman
* Rich Presence w/o requiring access to friends list Thank you Signal Linden for the pointer from https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#af0a85e30f2b3d8a0b502fd23744ee58e "Note: On Desktop, rich presence can be set before calling Client::Connect, but it will be cleared if the Client connects. When Client is not connected, this sets the rich presence in the current user's Discord client when available." This lead me to setting the Application ID here https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#ad452335c06b28be0406dab824acccc49 in place of setting it on https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1AuthorizationArgs.html which would lead Authorize, GetToken, UpdateToken, Connect, and so on. This means we don't even need the SecAPI saveCredential, loadCredential and deleteCredential parts now. * Discord integration is enabled by default per spec now that we don't need the user to authorise Discord SDK to have any access to the user's friends list, etc. (which are Discord Relationships related, and not needed just for Rich Presence). * "Hidden Region" if Discord location sharing is off instead of blank. The coords are hidden too, but the Party numbers are still shown, for consistency with TPVs' implementations. * Remove toggleDiscordIntegration declaration The definition had already been removed, I had forgotten to remove this one.
2025-08-08Merge tag 'Second_Life_Release#55f1c8b9-2025.06' into 2025.06Erik Kundiman
2025-08-08Merge branch 'main' into 2025.06Erik Kundiman
2025-08-07Rich Presence w/o requiring access to friends listErik Kundiman
Thank you Signal Linden for the pointer from https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#af0a85e30f2b3d8a0b502fd23744ee58e "Note: On Desktop, rich presence can be set before calling Client::Connect, but it will be cleared if the Client connects. When Client is not connected, this sets the rich presence in the current user's Discord client when available." This lead me to setting the Application ID here https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#ad452335c06b28be0406dab824acccc49 in place of setting it on https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1AuthorizationArgs.html which would lead Authorize, GetToken, UpdateToken, Connect, and so on. This means we don't even need the SecAPI saveCredential, loadCredential and deleteCredential parts now.
2025-08-07#4470 Hide discord panel when set to build without discordAndrey Kleshchev
2025-08-06Merge branch develop into 2025.06Andrey Kleshchev
# Conflicts: # indra/newview/llvoavatar.cpp
2025-08-05#4470 Plug in Discord SDK packageAndrey Kleshchev
2025-07-31Rich Presence support using Discord Social SDK (#4457)Erik Kundiman
* Rich Presence support using Discord Social SDK Download DiscordSocialSdk-1.4.9649.zip from https://discord.com/developers/applications/1394782217405862001/social-sdk/downloads Add -DUSE_DISCORD:BOOL=ON to your cmake line. The Discord app needs to be set to be a public client in the OAuth2 tab. All Discord-related code are contained within one file, llstartup.cpp, and other classes access it through some opaque layer, static functions, otherwise we'd get these "duplicate symbol" linking errors. * Move Discord-related code to llappviewer.cpp The doFrame is the one called over and over again, so running the Discord callbacks from there shouldn't have one extra function overhead, while running the Discord initialisation is only once so it's much more okay to have the extra function overhead there. * panel_preferences_privacy tabs Add tab and checkboxes for discord social SDK integration options to panel_preferences_privacy.xml * Shorten Discord-related local variable names * Connect to Discord now through privacy tab Now the access token is saved the way passwords are saved, but without a username, so we can have some persistence without having to implement an OAuth2 backend server cause we would have to store those tokens there anyway still, and it's just simpler to not go that way. Discord Social SDK doesn't have a helper for sending code to a custom server anyway, that we would have to have some asynchronous HTTP requestor ready. Show location check button gets enabled only when Discord integration is enabled, though it's not functioning yet. * Location for Discord Rich Presence Activity State I was going to use LLAgentUI::buildLocationString but there's no location format that shows only region and coords without having to have the parcel name empty, so I copied buildLocationString implementation in the case of LOCATION_FORMAT_NO_MATURITY but when the parcel name is empty. I had to make updateDiscordActivity check agent's ID and the existence of agent avatar pointer first before trying to set Activity Details or State, cause I like the "Show location" button be checkable not only after online when both the ID & pointer will have existed. I think this way is simpler than programmatically enabling the "Show location" button after the user is logged in. I put a trigger to Activity update somewhere after the user is logged in for now, not yet after a TP. The elapsed time gets reset whenever Activity is updated for now, but I'll try to make elapsed time extended instead. No Party for now, because I couldn't find a way to make a Party shown without showing its CurrentSize (I could still get away not showing its MaxSize by setting it to 0), so the State (location) is shown above the elapsed time, not on the right of it. I'll try to figure out to get some representative numbers for its CurrentSize & MaxSize next. Also no privacy on hiding the username for now, until the UI is ready. * Update Rich Presence location on region change I had to find a spot in source code where it doesn't cause a crash (it did in LLAgent::setRegion), but I'm not removing the one in llstartup.cpp because on login, the one in llviewermessage.cpp gets only the placeholder coords (10, 10, 10). * Show display name too on Discord Rich Presence Avatar name cache can be used right away upon login now after I moved the update call to the end of PRECACHE section in llstartup. * Show Discord Rich Presence Activity Party By setting CurrentSize to the number of people within chat radius, and MaxSize to the number of people within near range. * Call updateDiscordActivity too in Discord init so when the user enables the integration after being logged in, the init can show the name and location right away. * Discord Rich Presence: Hide name & connect to llappviewer.cpp Add option to show/hide avatar name in privacy panel & connect rich presense directly to llappviewer.cpp * Discord time elapsed not reset on region change Time elapses right after viewer launch even before login. Plus parameter name change in header to make it the same as in implementation. * Cache bool setting retrievals in updateDiscordActivity As suggested by Andrey Kleschev. getBOOL and getF32 are expensive, so using `static LLCachedControl<>` is the way to do it in llappviewer.cpp. * Check Discord creds existence before getting token as suggested by Andrey Kleshchev, anticipating external factors such as user moving settings from another PC. * Tracy visibility for looped Discord function calls As suggested by Andrey Kleshchev. They likely can get pricey so they need to be visible in the profiler. * Discord-related error handling/logging plus delay saving Discord credentials to only after the access token is successfully updated on Discord, and try to disconnect from Discord when the integration gets disabled regardless whether there are credentials to delete or not and whether there's an access token to revoke or not. * Use getAvatars already called for Discord Party numbers so we don't have to make any extra getAvatars calls just for this, as it's pricy in crowds, and we'll just be piggybacking `updateSpeakerList` and `updateNearbyList`. * Assemble Discord Activity Details only once by saving it to a static global string for reuse. * Remove updateDiscordActivity call in startup loop The State field (region & coords) is updated well enough without it now. * Rename handleDiscordSocial to toggleDiscordIntegration * Update Discord Activity only when integration is enabled No need to check setting for the status change callback one, because getting there would need to be connected to Discord first, which in turn needs the integration to be enabled first. --------- Co-authored-by: Secret Foxtail <remmy@megapahit.net>
2025-07-30Rename handleDiscordSocial to toggleDiscordIntegrationErik Kundiman