Age | Commit message (Collapse) | Author |
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the empty string is entered.
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toggling the phantom flag of a linkset through the Pathfinding Linksets floater.
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last commit. This should fix that issue.
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pathfinding object into the avatar name cache so that each object can simply update its respective row in the scroll list rather than rebuilding from scratch after all names are loaded.
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an object from right-click in-world menu.
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object to show in the linksets floater if all objects are non-characters, or to show in the characters floater if all objects are characters.
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ssh://hg@bitbucket.org/stinson_linden/viewer-premium-wilderness.
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inappropriately called updateControls(). Fix was to break the updateControl() functionality into two separate handlers updateControlsOnScrollListChange() and updateControlsOnInWorldSelectionChange().
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floater. Also, removing handlers for agent state change.
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loaded into cache.
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refactoring.
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characters classes to reduce code duplication, as both functionalities were heavily duplicated.
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on region crossing.
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linksets from being set to be a material or exclusion volume.
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pathfinding characters and linksets floaters. The code was not seeing the callback from the object update message of the selection manager.
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unmodifiable.
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of locked linksets.
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value.
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resulted in an usable floater state.
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rather than overwrite it.
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does not exist to the linksets floater.
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to an LLSD into the Linkset class where it should have been anyway.
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walkability coeefficients from real to integer data types.
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linksets.
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based on selection.
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values of walkable, obstacle, or ignored.
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coefficients to be S32 instead of F32 to avoid precision errors in comparing values when determining which values need to be updated through the PUT service.
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relying on the GET response handlers for now.
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are selected.
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editing of linnkset fields.
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console. Still need some refinments in usability.
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ObjectNavmesh capability service. PATH-145: Started building foundation to support filtering of pathfinding linksets.
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