Age | Commit message (Collapse) | Author |
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selected we will now also cull the terrain draw pool.
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restored caused a crash because the vo's had already been removed prior to the restorePermanentObjects() call.
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window.
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have it automatically update the navmesh zones.
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capabilities have not yet been loading and deferring requests for the navmesh query until the capabilities are fully loaded.
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support for a simple shape vb which allows us to create and expand from for one off shapes
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only. Also, re-arranging the sorting of the check boxes.
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pathing libraries. Also, adding extra label fields to better indicate enabled/disabled controls on the console.
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display without reloading.
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member variable from the pathfinding console class in the process.
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accessor functions where need be.
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interface.
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lowercased version of the header file names.
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and pathfinding path tool.
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floater console to indicate when a path cannot be found.
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users do not suddenly end up lost in blackness as the navmesh downloads.
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integration of the xray code.
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ssh://hg@bitbucket.org/stinson_linden/viewer-development-pf-xray.
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boundary crossing. Also, correcting how the region boundary crossing is detected to make it more accurate.
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lighting, and better combat z-fighting and noise from wireframes and overlays
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to Color4.
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code to use ll f()'s
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the generatePath call of the pathing library.
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character types
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Separating the viewer status messaging from the simulator status.
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ssh://hg@bitbucket.org/stinson_linden/viewer-development-havokai.
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the status of the navmesh is being checked.
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avatar crosses a region boundary the resident is informed with a message in the pathing window.
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during the second refresh.
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creating the artifact of crashing the Viewer on the second close of the pathfinding console.
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ssh://hg@bitbucket.org/stinson_linden/viewer-development-havokai.
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