| Age | Commit message (Collapse) | Author | 
|---|
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | preprocessing when needed | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | upload
Some improvements: renaming to act like "legacy matching" would apply only to the models simple enough for this | 
|  | mesh on upload | 
|  | --HG--
branch : develop | 
|  |  | 
|  |  | 
|  |  | 
|  | generation) | 
|  |  | 
|  |  | 
|  | when uploading the second model.) | 
|  | when uploading the second model.) | 
|  |  | 
|  | uploading model | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | in models with > 8 materials. | 
|  |  | 
|  |  | 
|  | wide char paths; on other platforms they are now just typedefs to the std classes | 
|  | High LODs | 
|  | respectively | 
|  | respectively | 
|  | successfully now crash when ticking skin weights in model preview on ALL viewers | 
|  | successfully now crash when ticking skin weights in model preview on ALL viewers | 
|  |  | 
|  | closed. | 
|  | VERTEX_NUMBER_OVERFLOW | 
|  | unique faces | 
|  | upload a large mesh | 
|  |  | 
|  |  | 
|  |  | 
|  |  |