Age | Commit message (Collapse) | Author |
|
|
|
|
|
still defaults to false.
|
|
|
|
change coloring for show bones, to highlight joint positions and rigging
|
|
so the actual scale values are fabricated at run-time based on the joint name)
|
|
|
|
|
|
|
|
import. dae_tool.py work to enable joint offset tweaking.
|
|
asserts to verify.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
preprocessing when needed
|
|
|
|
|
|
|
|
if show joints is enabled in mesh upload preview.
|
|
|
|
avatar_skeleton.xml.
|
|
|
|
|
|
|
|
offset upload based on AND-ing state of all meshes in file.
|
|
corresponding view option.
|
|
|
|
joints per mesh to 110. Also fixed some uninitialized members of LLModelLoader.
|
|
|
|
|
|
|
|
weights where needed. Warn that related debug settings require restart to take effect.
|
|
|
|
|
|
|
|
shaders
|
|
|
|
|
|
|
|
|
|
|
|
error case in weights.
|
|
of functionality, still needs more cleanup.
|