| Age | Commit message (Collapse) | Author | 
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DRTVWR-412 Bento (avatar skeleton extensions)
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model dialog to stick with error
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clicked before preview appears.
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still defaults to false.
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change coloring for show bones, to highlight joint positions and rigging
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so the actual scale values are fabricated at run-time based on the joint name)
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import. dae_tool.py work to enable joint offset tweaking.
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asserts to verify.
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preprocessing when needed
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if show joints is enabled in mesh upload preview.
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avatar_skeleton.xml.
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offset upload based on AND-ing state of all meshes in file.
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corresponding view option.
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joints per mesh to 110. Also fixed some uninitialized members of LLModelLoader.
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weights where needed. Warn that related debug settings require restart to take effect.
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shaders
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