Age | Commit message (Collapse) | Author |
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change coloring for show bones, to highlight joint positions and rigging
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so the actual scale values are fabricated at run-time based on the joint name)
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import. dae_tool.py work to enable joint offset tweaking.
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asserts to verify.
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preprocessing when needed
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if show joints is enabled in mesh upload preview.
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avatar_skeleton.xml.
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offset upload based on AND-ing state of all meshes in file.
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corresponding view option.
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joints per mesh to 110. Also fixed some uninitialized members of LLModelLoader.
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weights where needed. Warn that related debug settings require restart to take effect.
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shaders
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error case in weights.
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of functionality, still needs more cleanup.
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upload
Some improvements: renaming to act like "legacy matching" would apply only to the models simple enough for this
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mesh on upload
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--HG--
branch : develop
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