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path: root/indra/newview/llfloatereditsky.cpp
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2023-05-03SL-19647: Eliminate LLSDArray entirely.Nat Goodspeed
Newer C++ compilers have different semantics around LLSDArray's special copy constructor, which was essential to proper LLSD nesting. In short, we can no longer trust LLSDArray to behave correctly. Now that we have variadic functions, get rid of LLSDArray and replace every reference with llsd::array().
2018-03-07Move legacy atmospherics code outside of llvosky (begin teasing apart).Graham Linden graham@lindenlab.com
2018-03-02Replace ifdefs with comments marking legacy atmo params.Graham Linden graham@lindenlab.com
2018-02-28Add 3p package for adv atmospherics to autobuild.Graham Linden graham@lindenlab.com
Mark legacy atmospherics code with ifdefs. Fix up legacy uplift to include new atmospherics settings.
2018-01-30Cleanup on daycyle selection and stack. Move blenders into environment.Rider Linden
(Transition bronken, instant only. Shaddows moved based on region, not parcel)
2017-11-13Remove the old wl environment code.Rider Linden
2017-11-10Remove delete preset dialog, Initial settings for selection level ↵Rider Linden
(Region/Parcel/Local)
2017-11-08Day cycles and animated sky/water blending.Rider Linden
2017-11-03Initial day cycle impl.Rider Linden
2017-10-17Comment out unused static function for macRider Linden
2017-10-17New prototype control for moving sun and moon in sky.Rider Linden
2017-10-16Removed conversions from WLColor Control in favor of setter/getterRider Linden
2017-10-13Watter settings active and start of new joystick button type.Rider Linden
2017-10-05Skys settings object active.Rider Linden
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-01-30SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders ↵Leslie Linden
enabled on Intel HD 3000, 10.7.2 Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything.
2011-07-01STORM-1470 FIXED Sky setting / Lighting preset position controls were ↵Vadim ProductEngine
inconsistent.
2011-06-30STORM-1305 WIP Edit Sky floater: removed the old sun position slider, added ↵Vadim ProductEngine
hour marks to the new one.
2011-06-29STORM-1305 WIP Edit Sky floater UI changes.Vadim ProductEngine
* Implemented new layout (made the floater smaller, moved widgets around). * Implemented new sun phase slider, bound to 24h time.
2011-06-28STORM-1345 FIXED Replaced sliders with color pickers in the Edit Sky Preset ↵Vadim ProductEngine
floater. TODO: Find out why the color picker widget has higher precision than the old sliders, and decide whether to "fix" that.
2011-06-10STORM-1305 WIP User sky presets now go first in all lists.Vadim ProductEngine
2011-06-09STORM-1254 WIP Implemented created and editing local water presets.Vadim ProductEngine
2011-06-07STORM-1255 WIP Disable editing region skies until the workflow is clear enough.Vadim ProductEngine
2011-06-07STORM-1255 WIP Re-check for region skies editing permission when region info ↵Vadim ProductEngine
gets updated.
2011-06-07STORM-1255 WIP When region environment changes, update the Edit Sky floater.Vadim ProductEngine
2011-06-07STORM-1255 WIP Moved stuff around for consistency between the header and the ↵Vadim ProductEngine
.cpp.
2011-06-07STORM-1255 WIP Consistency pass on sky presets removal.Vadim ProductEngine
* Update all related floaters when a sky preset gets removed. * Don't allow removing skies referenced by (local) day cycles. * Other minor fixes.
2011-06-07STORM-1255 WIP Implemented creating, editing and removing local sky presets.Vadim ProductEngine
2011-05-26STORM-1285 WIP Connected "Create/Edit Water / Sky / Day Cycle" floaters (not ↵Vadim ProductEngine
functional) to the main menu.