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path: root/indra/newview/llflexibleobject.cpp
AgeCommit message (Collapse)Author
2013-10-25trivial: fix several weird compiling errors.Xiaohong Bao
2013-10-15renamed TimeBlock to BlockTimerStatHandleRichard Linden
2013-10-08merge from viewer-releaseRichard Linden
2013-09-05changed fast timer over to using macroRichard Linden
another attempt to move mem stat into base class
2013-05-09Merge downstream code and viewer-betasimon
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-17Some minor cleanups while hunting crashes. Reviewed by Kellysimon
2013-04-11Merge in downstream code (chui fixes, materials)simon
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-19Merge in viewer-beta to get CHUI codeSimon Linden
2013-03-11Viewer-chui mergeprep
2013-03-08MAINT-2371 Lat round of optimizations.Dave Parks
Reviewed by Graham
2013-01-30Pull merge from lindenlab/viewer-developementMerov Linden
2013-01-24merging in viewer-beta.Nyx Linden
Most of the merge was clean, a couple conflicts. Brought over a couple patches manually for llpolymesh.
2013-01-10Merge pull from lindenlab/viewer-betaMerov Linden
2012-12-17Updating a comment.William Todd Stinson
2012-12-04Pull and merge viewer-developmentsimon@Simon-PC.lindenlab.com
2012-11-28SH-3563. Pull and merge from viewer-development. Modest code changes to fix ↵prep
alignment issue in llAppearance.
2012-11-20Automated merge with https://bitbucket.org/lindenlab/viewer-developmentDave Parks
2012-11-20MAINT-1270 Fix for flexi prims showing up as discs when first loading.Dave Parks
Reviewed by Stinson.
2012-11-20MAINT-1270 Fix for flexi prims showing up as discs when first loading.Dave Parks
Reviewed by Stinson.
2012-11-16MAINT-1890 FIX Removing previous hacky fix for this issue. The better ↵William Todd Stinson
solution is to clamp the update_period to a reasonable number of frames (32).
2012-11-14Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-beta.William Todd Stinson
2012-11-13MAINT-1890: Adding a more descriptive comment to this hack fix for future ↵William Todd Stinson
reference.
2012-11-12MAINT-1890: A hacky fix for flexi-prim updates after teleport by ignoring ↵William Todd Stinson
the sUpdateDelay value and simply updating all flexi-prims. This change most likely reduces frame rate.
2012-11-12MAINT-1894: FIX This *should* fix a crash in the LLVolume::resizePath() ↵William Todd Stinson
method. The callstacks indicated that the std library was throwing a length exception on the std::vector::resize() call. Most likely cause was that the recent changes for flexi-prims were causing the mRenderRes to become negative. And thus, the 1<<mRenderRes calculation was generating a really large value for num_render_sections.
2012-10-11Updating linux build to gcc4.6Don Kjer
2012-08-31MAINT-1486 FIXED Crash on login (Unhandled exception)MaksymS ProductEngine
2012-08-23Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-beta.Todd Stinson
2012-08-14correct merge errorOz Linden
2012-08-14merge back beta fixesOz Linden
2012-08-01Merge MAINT-1270 fixsimon@Simon-PC.lindenlab.com
2012-07-16MAINT-1270 Fix for some flexi prims becoming flat at some LoDsDave Parks
2012-07-16MAINT-1270 Fix for some flexi prims becoming flat at some LoDsDave Parks
2012-06-20MAINT-794 Move flexi idleUpdate and texture animation to their own update ↵Dave Parks
queues.
2012-06-19MAINT-794 Factor out a lot of CPU overhead around updating objects.Dave Parks
2012-06-08MAINT-646 Optimize LLVolumeImplFlexible::doIdleUpdate()Dave Parks
2012-05-01MAINT-775, MAINT-1022 Regression cleanup.Dave Parks
2012-04-19MAINT-775 Don't thrash vertex buffers on animated prims (flexis, spinners, etc).Dave Parks
2011-06-02fix for SH-1691: [crashhunters] crash at ↵Xiaohong Bao
LLVolumeImplFlexible::doFlexibleUpdate() [secondlife-bin llflexibleobject.cpp]
2011-04-20re-applying fix from previous mesh-dev merge branchNyx (Neal Orman)
SH-1062 FIX Flexi sculpts is a mess until you zoom in.
2011-02-17SH-959 FIX crash in llflexibleobject.cppNyx (Neal Orman)
Crash was a result of one of two possibilities: 1) trying to update geometry when it wasn't visible 2) mSimulateRes was non-zero when mInitialized was 0 Put code to handle both cases - initialize if mSimulateRes is 0 OR mInitialized is 0 But only do so if the object is visible. If the object is not visible, early out. Code reviewed by davep
2010-10-28Only force an update if a flexible object is visible.Dave Parks
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-09-28Fix for crash when updating flexis.Dave Parks
2010-09-27mergeDave Parks
2010-09-21Fix for build failures - disabling tcmalloc for nowBrad Payne (Vir Linden)
2010-08-19Integrate SIMD API from oreh/server-trunk-orehDave Parks
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-06-03Vectorized octree and much of llspatialpartition and lldrawable.Dave Parks
Octree driven raycast.