Age | Commit message (Collapse) | Author |
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LF, and trim trailing whitespaces as needed
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shadows
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overrides. (#147)
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matrix calculation into the shader
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materials when present.
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other types. Hook GLTF alpha masking up to highlight transparent.
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approprate texture transforms
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specific shadow shader to multiply alpha.
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add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
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