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DRTVWR-583
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into DRTVWR-592
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We now support masking mirrors in the GBuffer.
We also now support the concept of one arbitrary clip plane.
DRTVWR-583
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materials (still not accurate, but better...)
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shadows
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overrides. (#147)
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matrix calculation into the shader
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materials when present.
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other types. Hook GLTF alpha masking up to highlight transparent.
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approprate texture transforms
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specific shadow shader to multiply alpha.
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add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
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