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project/gltf_development
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making objects disappear (#1485)
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gltf-dev-maint-a-merge
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(#1258)
* #1176 Somewhat working GLTF Node support for translate tool
* #1176 Missing file from last commit
* #1176 Better translation for rotated nodes.
* #1176 Fix for objects snapping back to original position
* #1176 GLTF Samples compatibility pass -- attempt at improving rotation manip support, incidental cleanup, GLTF node debug display
* #1176 Clean out some unused and not working functions.
* #1176 Fix for mac build, incidental cleanup
* Mac build fix
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divide by zero when alpha masking a PBR material with 0 alpha. (#1044)
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DRTVWR-583
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into DRTVWR-592
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We now support masking mirrors in the GBuffer.
We also now support the concept of one arbitrary clip plane.
DRTVWR-583
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materials (still not accurate, but better...)
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shadows
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overrides. (#147)
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matrix calculation into the shader
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materials when present.
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other types. Hook GLTF alpha masking up to highlight transparent.
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approprate texture transforms
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specific shadow shader to multiply alpha.
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add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
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