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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llfetchedgltfmaterial.cpp
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2023-11-06
SL-20523 Local textures not updating on PBR Materials #4
Andrey Kleshchev
2023-11-06
SL-20523 Local textures not updating on PBR Materials #2
Andrey Kleshchev
2023-10-31
SL-19592 Fix for PBR alpha HUDs sometimes using wrong texture on OSX
Dave Parks
2023-04-21
SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend s...
Cosmic Linden
2023-04-20
SL-19598: Fix shadows not having textures for PBR/non-rigged/alpha blended prims
Cosmic Linden
2023-04-03
SL-18458 Make LLVOCache the one source of truth on most recently received ove...
RunitaiLinden
2023-03-23
SL-19169 Local material updates aren't applied with non-default transforms
Andrey Kleshchev
2023-02-27
SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms
Cosmic Linden
2023-02-24
SL-19265: Fix precision issue with texture transforms by moving transform mat...
Cosmic Linden
2023-02-09
SL-19181 Modulate "glow" by PBR emissive.
Dave Parks
2023-02-02
SL-18908 Make media texture override base color and emissive texture on PBR m...
Dave Parks
2023-01-25
SL-19012: Fix new material IDs sometimes not applying when set via LSL
Cosmic Linden
2022-12-16
SL-18852 Refactor GLTF material rendering to not be special compared to other...
Dave Parks
2022-11-02
SL-18485: Render GLTF materials with extension KHR_texture_transform with app...
Cosmic Linden
2022-10-28
SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF spec...
Dave Parks
2022-10-19
SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ad...
Dave Parks
2022-10-19
SL-18391 Basic GLTF lifetime management
Andrey Kleshchev