Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-02 | SL-18908 Make media texture override base color and emissive texture on PBR ↵ | Dave Parks | |
materials when present. | |||
2023-01-25 | SL-19012: Fix new material IDs sometimes not applying when set via LSL | Cosmic Linden | |
2022-12-16 | SL-18852 Refactor GLTF material rendering to not be special compared to ↵ | Dave Parks | |
other types. Hook GLTF alpha masking up to highlight transparent. | |||
2022-11-02 | SL-18485: Render GLTF materials with extension KHR_texture_transform with ↵ | Cosmic Linden | |
approprate texture transforms | |||
2022-10-28 | SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF ↵ | Dave Parks | |
specific shadow shader to multiply alpha. | |||
2022-10-19 | SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ↵ | Dave Parks | |
add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side. | |||
2022-10-19 | SL-18391 Basic GLTF lifetime management | Andrey Kleshchev | |