Age | Commit message (Collapse) | Author |
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removed implicit flushes on reads from recorders for better performance
made sure stack timers were updated on recorder deactivate
faster rendering and better ui for fast timer view
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added getAs and setAs to LLUnit to make it clearer how you specify units
removed accidental 0-based indexing of periodicRecording history...
should now be consistently 1-based, with 0 accessing current active recording
removed per frame timer updates of all historical timer bars in fast timer display
added missing assignment operator to recordings
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changed Units macros and argument order to make it more clear
optimized units for integer types
fixed merging of periodicrecordings...should eliminate duplicate entries in sceneloadmonitor history
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killed LLFastTimerView::getTime
fixed block time stats always being 0
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removed PeriodicRecording::getTotalRecording as it was showing up at the top on the profiler
renamed getPrevRecordingPeriod, etc. to getPrevRecording
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copied over scene load frame differencing changes from viewer-interesting
made periodicrecording flexible enough to allow for indefinite number of periods
added scene loading stats floater
fixed collapsing behavior of container views
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changed LLCriticalDamp to LLSmoothInterpolation and sped up interpolator lookup
improvements to stats display of llstatbar
added scene load stats floater accessed with ctrl|shift|2
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http error handlers to understand LLSD error responses. Fleshing out most http error handler message spam.
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Reviewed by Graham
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fix for inaccurate optimization of full block time calculations
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fix for timings for recursive fast timers not being correct
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quantized fast timer range to nearest 20ms for easier reading
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fixed most fast timer display and interaction issues
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fast timer bars render correctly
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fixed memory leak
fixed glitching of fast timer display
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removed LLFastTimerView::getFrameTimer()
dead code elimination
fixed off by one array access crash
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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clean up LLFastTimerView so it can be converted to handling LLTrace data
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improvements on lifetime of lltrace core data structures
tweaks to thread local pointer handling so that static constructors/destructors
can safely call functions that use lltrace
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removed some potential data races
got memory stats recording in trace system
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added ability to query self time of block timers indepedently
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improved unit tests for LLUnit
renamed LLUnit to LLUnitImplicit with LLUnit being reserved for
explicit units
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fixed gcc compile error
made LLCopyOnWritePointer contain an LLPointer, not derive from it
added type trait to control periodicrecording mean value type
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added copy constructor to periodic recording to allow snapshot generation
in fast timer view
fixed build errors
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converted fast timer view over to new lltrace mechanisms
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started moving fast timer historical stats over to LLTrace periodic
recording
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eliminated min and max macros from windows.h
got rest of viewer to compile against llfasttimer changes
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cleaning up build
moved most includes of windows.h to llwin32headers.h to disable min/max macros, etc
streamlined Time class and consolidated functionality in BlockTimer class
llfasttimer is no longer included via llstring.h, so had to add it manually in several places
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simplified llfasttimer code down to 2 classes
llunit unit conversion now done in floating point or 64 bit integer precision,
depending on source type
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final removal of remaining LLStat code
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cleaner implementation of llfasttimers...don't bother to share similarly named timers
just create multiple timers with same name...doesn't break anything
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removed unnecessary cache miss from fast timers
renamed llfasttimer_class back to llfasttimer
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clean up of llstats stuff
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can move and resize
better visualization of timer history
can click drag to browse history
increased frame history to 300
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