Age | Commit message (Collapse) | Author |
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another attempt to move mem stat into base class
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of unit operators
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continued conversion to units system
made units perform type promotion correctly and preserve type in arithmetic
e.g. can now do LLVector3 in units
added typedefs for remaining common unit types, including implicits
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added convenience types for units F32Seconds, etc.
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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getter/setter
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fixed normalization assertions to work with megaprims
added is_zero() utility function
fixed unit declarations to be more clear
fixed texture cache hit rate always being 0
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also, removed LLTrace::init and cleanup
removed derived class implementation of memory stat for LLMemTrackable
is automatic now
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console
added ability to force uniqueness of LLCopyOnWritePointer
converted more variables to units
added convenience function for unit constants
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moved collapsed flag to fast timer tree node
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removed implicit flushes on reads from recorders for better performance
made sure stack timers were updated on recorder deactivate
faster rendering and better ui for fast timer view
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added getAs and setAs to LLUnit to make it clearer how you specify units
removed accidental 0-based indexing of periodicRecording history...
should now be consistently 1-based, with 0 accessing current active recording
removed per frame timer updates of all historical timer bars in fast timer display
added missing assignment operator to recordings
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changed Units macros and argument order to make it more clear
optimized units for integer types
fixed merging of periodicrecordings...should eliminate duplicate entries in sceneloadmonitor history
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killed LLFastTimerView::getTime
fixed block time stats always being 0
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removed PeriodicRecording::getTotalRecording as it was showing up at the top on the profiler
renamed getPrevRecordingPeriod, etc. to getPrevRecording
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copied over scene load frame differencing changes from viewer-interesting
made periodicrecording flexible enough to allow for indefinite number of periods
added scene loading stats floater
fixed collapsing behavior of container views
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changed LLCriticalDamp to LLSmoothInterpolation and sped up interpolator lookup
improvements to stats display of llstatbar
added scene load stats floater accessed with ctrl|shift|2
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http error handlers to understand LLSD error responses. Fleshing out most http error handler message spam.
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fix for inaccurate optimization of full block time calculations
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fix for timings for recursive fast timers not being correct
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quantized fast timer range to nearest 20ms for easier reading
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fixed most fast timer display and interaction issues
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fast timer bars render correctly
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fixed memory leak
fixed glitching of fast timer display
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removed LLFastTimerView::getFrameTimer()
dead code elimination
fixed off by one array access crash
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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clean up LLFastTimerView so it can be converted to handling LLTrace data
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improvements on lifetime of lltrace core data structures
tweaks to thread local pointer handling so that static constructors/destructors
can safely call functions that use lltrace
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removed some potential data races
got memory stats recording in trace system
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added ability to query self time of block timers indepedently
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improved unit tests for LLUnit
renamed LLUnit to LLUnitImplicit with LLUnit being reserved for
explicit units
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fixed gcc compile error
made LLCopyOnWritePointer contain an LLPointer, not derive from it
added type trait to control periodicrecording mean value type
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added copy constructor to periodic recording to allow snapshot generation
in fast timer view
fixed build errors
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converted fast timer view over to new lltrace mechanisms
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started moving fast timer historical stats over to LLTrace periodic
recording
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eliminated min and max macros from windows.h
got rest of viewer to compile against llfasttimer changes
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cleaning up build
moved most includes of windows.h to llwin32headers.h to disable min/max macros, etc
streamlined Time class and consolidated functionality in BlockTimer class
llfasttimer is no longer included via llstring.h, so had to add it manually in several places
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simplified llfasttimer code down to 2 classes
llunit unit conversion now done in floating point or 64 bit integer precision,
depending on source type
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