Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-02-21 | Convert remaining BOOL to bool | Ansariel | |
2023-09-18 | SEC-430 'WARNING: LLFace::getGeometryVolume: Index buffer overflow' occuring ↵ | Alexander Gavriliuk | |
500 times plus per minute | |||
2023-03-10 | SL-19172 Texture streaming tune up. Incidental decruft. | Dave Parks | |
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden | |
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc | |||
2022-11-29 | SL-12069 Backed out changeset: 544a91982eba (#13) | akleshchev | |
Originally a fix for MAINT-4773/SL-5842 (transparent alpha being white). Reverting due to a critical flaw of the fix replacing material (sometimes server side included). And ignoring user and script input in some cases that makes scripts misbehave. Viewer should Not modify existing content of own volition. | |||
2022-10-10 | SL-18190 Fix alpha not playing nice with water surface by split ↵ | Dave Parks | |
LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders. | |||
2022-09-16 | SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD | Dave Parks | |
2022-03-24 | SL-17028 Fix for inconsistent ordering of transparent rigged meshes and ↵ | Dave Parks | |
removal of glow-only rigged meshes from depth buffer. | |||
2021-12-03 | SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey ↵ | Dave Parks | |
textures | |||
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks | |
2021-10-28 | SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵ | Dave Parks | |
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton | |||
2021-10-26 | SL-16193 Fix for mesh selection outline not rendering correctly (and broken ↵ | Dave Parks | |
physics shapes display). | |||
2020-05-05 | Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint | Andrey Lihatskiy | |
# Conflicts: # indra/newview/llinventorybridge.cpp # indra/newview/llinventorypanel.cpp # indra/newview/lltexturectrl.cpp # indra/newview/skins/default/xui/de/floater_texture_ctrl.xml # indra/newview/skins/default/xui/es/floater_texture_ctrl.xml # indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/it/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml # indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml # indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml | |||
2020-03-27 | SL-12824 Imported fix for crash | Andrey Kleshchev | |
For "Face with no texture index references indexed texture draw info" | |||
2020-03-05 | SL-9775 FIXED EEP viewer crash when looking at the sun (which is playing ↵ | maxim_productengine | |
parcel media) | |||
2020-02-04 | SL-10908 LLFace should fully rely onto drawable | Andrey Kleshchev | |
2019-11-13 | Merge in from viewer-release 6.3.5 | Dave Houlton | |
2019-08-14 | Merged in lindenlab/viewer-release | andreykproductengine | |
2019-08-13 | Merge viewer-release 6.2.5 | Graham Linden | |
2019-07-04 | DRTVWR-493 Cleaned up unneded inits. | andreykproductengine | |
2019-04-22 | SL-10952 - Look at performance impact of selection outline changes | ruslantproductengine | |
SL-10973 - [Love Me Render] Mesh Child Prims in Linkset are now Yellow instead of Blue - Fixed | |||
2019-04-04 | SL-5570 - Align planar faces" does not work on normal or specular maps | ruslantproductengine | |
SL-10864 -Normal and Specular textures can be rotated with checked align planar faces checkbox Implement separate texture layers alignment. | |||
2019-04-02 | Merge 6.1.2 LoveMeRender new hotness | Graham Linden | |
2019-01-25 | SL-10194 Selecting mesh face doesn't highlight the face in any way | ruslantproductengine | |
- Fixed according to Steeltoe notes. - Add const modifier for some methods | |||
2019-01-08 | SL-10194 Selecting mesh face doesn't highlight the face in any way | ruslantproductengine | |
- Implemented | |||
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden | |
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor. | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2015-01-07 | MAINT-4773 FIXED Some transparent textures are rendered as white. | ruslantproductengine | |
This bug fix related also to MAINT-4092. In 4092 sometimes when we don't have information about the texture during the setup the materail (LLVOVolume::setTEMaterialParams()), we should substitute the material with disabled "diffuse alpha mode" (for detail in cases see MAINT-4092 JIRA ticket comment). This bug fix cover the case when after the loading texture we have all information about alpha mode, and in this case we should restore diffuse alpha mode if need. In short: now we always believe that information about the material is valid (LLVOVolume::setTEMaterialParams()). Of course before setup it we check information about texture (if it possible) , if texture is not exist in database or not 32 bit depth (for diffuse) we made changes. But in all other cases (if we can't receive information about texture) we remeber this case in mWaitingTextureInfo multimap. When information about texture will be available we get it in: LLVOVolume::notify AboutCreatingTexture() or Volume::notifyAboutMissingAsset() and again, we recheck it and if need change (substitute) the material parameters. I suppose that this solution is better than was before. If this patch will be accepted , I think that MAINT-4092 should be rechecked again. | |||
2013-11-11 | Automated merge with http://bitbucket.org/lindenlab/viewer-release | Richard Linden | |
2013-10-07 | renamed TraceType to StatType | Richard Linden | |
added more MemTrackable types optimized memory usage of LLTrace some more | |||
2013-10-01 | Automated merge with http://bitbucket.org/lindenlab/viewer-release | Richard Linden | |
2013-08-19 | Merge | Xiaohong Bao | |
2013-08-19 | Fix merge issues from genBBoxes optimizations fighting with genBBoxes ↵ | Graham Linden | |
optimizations and missing statics | |||
2013-09-25 | Fix decl of merged genBBoxes func to match merge impl | Graham Linden | |
2013-09-19 | Merge downstream code | simon_linden | |
2013-08-09 | second phase summer cleaning | Richard Linden | |
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc. | |||
2013-07-22 | MAINT-2717 FIX Cannot see kittycorner SLS region from Sunshine region | PavelK ProductEngine | |
2013-06-20 | merge with release | Richard Linden | |
2013-06-20 | MATBUG-204 Fix for crash in genVolumeBBoxes | Dave Parks | |
2013-06-05 | merge with viewer-release | Richard Linden | |
2013-06-03 | NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent ↵ | Dave Parks | |
calculator instead of binormal calculator, convert binormal centric code to tangent centric) | |||
2013-05-05 | Spring cleaning: removed unused .cpp and.h files, and cleaned up header ↵ | Richard Linden | |
dependencies | |||
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2013-03-25 | NORSPEC-54 Potential fix for crashing on all sorts of random operations. | Dave Parks | |
2013-01-25 | Trying to set materials up for rendering! Yay! | Geenz | |
2012-12-18 | SH-3468 WIP add memory tracking base class | Richard Linden | |
created memory tracking trace type instrumented a few classes with memory tracking | |||
2012-07-30 | merge | Brad Payne (Vir Linden) | |
2012-07-30 | merge | Brad Payne (Vir Linden) | |
2012-07-11 | Pull in viewer-development because it's painful. Merge with runitai's help. | simon@Simon-PC.lindenlab.com | |