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path: root/indra/newview/llface.h
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2024-08-28#2438 Address frame stalls in updateImageDecodePriorityRunitaiLinden
2024-08-08#1922 Make PBR scale and offset crosshair work like Texture crosshair doAlexander Gavriliuk
2024-05-22Fix line endlingsAnsariel
2024-05-22Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-AAnsariel
# Conflicts: # autobuild.xml # indra/cmake/CMakeLists.txt # indra/cmake/GoogleMock.cmake # indra/llaudio/llaudioengine_fmodstudio.cpp # indra/llaudio/llaudioengine_fmodstudio.h # indra/llaudio/lllistener_fmodstudio.cpp # indra/llaudio/lllistener_fmodstudio.h # indra/llaudio/llstreamingaudio_fmodstudio.cpp # indra/llaudio/llstreamingaudio_fmodstudio.h # indra/llcharacter/llmultigesture.cpp # indra/llcharacter/llmultigesture.h # indra/llimage/llimage.cpp # indra/llimage/llimagepng.cpp # indra/llimage/llimageworker.cpp # indra/llimage/tests/llimageworker_test.cpp # indra/llmessage/tests/llmockhttpclient.h # indra/llprimitive/llgltfmaterial.h # indra/llrender/llfontfreetype.cpp # indra/llui/llcombobox.cpp # indra/llui/llfolderview.cpp # indra/llui/llfolderviewmodel.h # indra/llui/lllineeditor.cpp # indra/llui/lllineeditor.h # indra/llui/lltextbase.cpp # indra/llui/lltextbase.h # indra/llui/lltexteditor.cpp # indra/llui/lltextvalidate.cpp # indra/llui/lltextvalidate.h # indra/llui/lluictrl.h # indra/llui/llview.cpp # indra/llwindow/llwindowmacosx.cpp # indra/newview/app_settings/settings.xml # indra/newview/llappearancemgr.cpp # indra/newview/llappearancemgr.h # indra/newview/llavatarpropertiesprocessor.cpp # indra/newview/llavatarpropertiesprocessor.h # indra/newview/llbreadcrumbview.cpp # indra/newview/llbreadcrumbview.h # indra/newview/llbreastmotion.cpp # indra/newview/llbreastmotion.h # indra/newview/llconversationmodel.h # indra/newview/lldensityctrl.cpp # indra/newview/lldensityctrl.h # indra/newview/llface.inl # indra/newview/llfloatereditsky.cpp # indra/newview/llfloatereditwater.cpp # indra/newview/llfloateremojipicker.h # indra/newview/llfloaterimsessiontab.cpp # indra/newview/llfloaterprofiletexture.cpp # indra/newview/llfloaterprofiletexture.h # indra/newview/llgesturemgr.cpp # indra/newview/llgesturemgr.h # indra/newview/llimpanel.cpp # indra/newview/llimpanel.h # indra/newview/llinventorybridge.cpp # indra/newview/llinventorybridge.h # indra/newview/llinventoryclipboard.cpp # indra/newview/llinventoryclipboard.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventoryfunctions.h # indra/newview/llinventorygallery.cpp # indra/newview/lllistbrowser.cpp # indra/newview/lllistbrowser.h # indra/newview/llpanelobjectinventory.cpp # indra/newview/llpanelprofile.cpp # indra/newview/llpanelprofile.h # indra/newview/llpreviewgesture.cpp # indra/newview/llsavedsettingsglue.cpp # indra/newview/llsavedsettingsglue.h # indra/newview/lltooldraganddrop.cpp # indra/newview/llurllineeditorctrl.cpp # indra/newview/llvectorperfoptions.cpp # indra/newview/llvectorperfoptions.h # indra/newview/llviewerparceloverlay.cpp # indra/newview/llviewertexlayer.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/macmain.h # indra/test/test.cpp
2024-05-07secondlife/viewer#1333 BOOL to bool conversion leftovers: ternariesAlexander Gavriliuk
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2024-02-21Convert remaining BOOL to boolAnsariel
2023-09-18SEC-430 'WARNING: LLFace::getGeometryVolume: Index buffer overflow' occuring ↵Alexander Gavriliuk
500 times plus per minute
2023-03-10SL-19172 Texture streaming tune up. Incidental decruft.Dave Parks
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2022-11-29SL-12069 Backed out changeset: 544a91982eba (#13)akleshchev
Originally a fix for MAINT-4773/SL-5842 (transparent alpha being white). Reverting due to a critical flaw of the fix replacing material (sometimes server side included). And ignoring user and script input in some cases that makes scripts misbehave. Viewer should Not modify existing content of own volition.
2022-10-10SL-18190 Fix alpha not playing nice with water surface by split ↵Dave Parks
LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
2022-09-16SL-18128 Clear out much OpenGL cruft and switch to core profile on AMDDave Parks
2022-03-24SL-17028 Fix for inconsistent ordering of transparent rigged meshes and ↵Dave Parks
removal of glow-only rigged meshes from depth buffer.
2021-12-03SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey ↵Dave Parks
textures
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵Dave Parks
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
2021-10-26SL-16193 Fix for mesh selection outline not rendering correctly (and broken ↵Dave Parks
physics shapes display).
2020-05-05Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maintAndrey Lihatskiy
# Conflicts: # indra/newview/llinventorybridge.cpp # indra/newview/llinventorypanel.cpp # indra/newview/lltexturectrl.cpp # indra/newview/skins/default/xui/de/floater_texture_ctrl.xml # indra/newview/skins/default/xui/es/floater_texture_ctrl.xml # indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/it/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml # indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml # indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
2020-03-27SL-12824 Imported fix for crashAndrey Kleshchev
For "Face with no texture index references indexed texture draw info"
2020-03-05SL-9775 FIXED EEP viewer crash when looking at the sun (which is playing ↵maxim_productengine
parcel media)
2020-02-04SL-10908 LLFace should fully rely onto drawableAndrey Kleshchev
2019-11-13Merge in from viewer-release 6.3.5Dave Houlton
2019-08-14Merged in lindenlab/viewer-releaseandreykproductengine
2019-08-13Merge viewer-release 6.2.5Graham Linden
2019-07-04DRTVWR-493 Cleaned up unneded inits.andreykproductengine
2019-04-22SL-10952 - Look at performance impact of selection outline changesruslantproductengine
SL-10973 - [Love Me Render] Mesh Child Prims in Linkset are now Yellow instead of Blue - Fixed
2019-04-04SL-5570 - Align planar faces" does not work on normal or specular mapsruslantproductengine
SL-10864 -Normal and Specular textures can be rotated with checked align planar faces checkbox Implement separate texture layers alignment.
2019-04-02Merge 6.1.2 LoveMeRender new hotnessGraham Linden
2019-01-25SL-10194 Selecting mesh face doesn't highlight the face in any wayruslantproductengine
- Fixed according to Steeltoe notes. - Add const modifier for some methods
2019-01-08SL-10194 Selecting mesh face doesn't highlight the face in any wayruslantproductengine
- Implemented
2018-06-11Fix water fog consolidation in underwater shaders.Graham Linden
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor.
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-01-07MAINT-4773 FIXED Some transparent textures are rendered as white.ruslantproductengine
This bug fix related also to MAINT-4092. In 4092 sometimes when we don't have information about the texture during the setup the materail (LLVOVolume::setTEMaterialParams()), we should substitute the material with disabled "diffuse alpha mode" (for detail in cases see MAINT-4092 JIRA ticket comment). This bug fix cover the case when after the loading texture we have all information about alpha mode, and in this case we should restore diffuse alpha mode if need. In short: now we always believe that information about the material is valid (LLVOVolume::setTEMaterialParams()). Of course before setup it we check information about texture (if it possible) , if texture is not exist in database or not 32 bit depth (for diffuse) we made changes. But in all other cases (if we can't receive information about texture) we remeber this case in mWaitingTextureInfo multimap. When information about texture will be available we get it in: LLVOVolume::notify AboutCreatingTexture() or Volume::notifyAboutMissingAsset() and again, we recheck it and if need change (substitute) the material parameters. I suppose that this solution is better than was before. If this patch will be accepted , I think that MAINT-4092 should be rechecked again.
2013-11-11Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-10-07renamed TraceType to StatTypeRichard Linden
added more MemTrackable types optimized memory usage of LLTrace some more
2013-10-01Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-08-19MergeXiaohong Bao
2013-08-19Fix merge issues from genBBoxes optimizations fighting with genBBoxes ↵Graham Linden
optimizations and missing statics
2013-09-25Fix decl of merged genBBoxes func to match merge implGraham Linden
2013-09-19Merge downstream codesimon_linden
2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-07-22MAINT-2717 FIX Cannot see kittycorner SLS region from Sunshine regionPavelK ProductEngine
2013-06-20merge with releaseRichard Linden
2013-06-20MATBUG-204 Fix for crash in genVolumeBBoxesDave Parks
2013-06-05merge with viewer-releaseRichard Linden
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent ↵Dave Parks
calculator instead of binormal calculator, convert binormal centric code to tangent centric)
2013-05-05Spring cleaning: removed unused .cpp and.h files, and cleaned up header ↵Richard Linden
dependencies
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz