| Age | Commit message (Collapse) | Author |
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Negative near zero radius was resulting in 0 return.
Might need to cover negative values in general.
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Also fix assert while prepping GLTF assets
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- Tune up LLJointRiggingInfoTab
- Visualize joint bounding boxes when visualizing joints
- Use LLJointRiggingInfo to caclulate desired resolution of a texture
- Throttle calls to calcPixelArea
- Fetch MeshSkinInfo immediately when header is received
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Also fix for some objects randomly disappearing until they're selected again.
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Also attempt to fix some occasional bad texture memory tracking.
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- Hold onto unreferenced textures for 30 seconds.
- Don't downres unless memory is low
- Downres when viewer is backgrounded.
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* #2315 WIP -- Clean up deletion rules in texture list. Incidental decruft.
* Touch up assertions.
* Move mLastReferencedTimer to LLViewerMediaTexture since it's no longer used by LLViewerTexture
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and llunittype.h for now
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* More deterministic vsize calculation. Add control for choosing downscale method.
* Quick hack to make GLTF preview work again
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project/gltf_development
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brad/merge-maint-a-to-dev
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# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
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project/gltf_development
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making objects disappear (#1485)
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gltf-dev-maint-a-merge
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* Fix for SL-20652 shadows on mac breaking alpha blended objects.
fix secondlife/jira-archive-internal#71030
* clean up surrounding indentation
* Skip unnecessary casting
* Clean up LLGLSLShader::sIndexedTextureChannels usage and improve fix for SL-20652
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LF, and trim trailing whitespaces as needed
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unused code.
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DRTVWR-583
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DRTVWR-583
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500 times plus per minute
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assertion stomping pass). Remove a couple unused debug settings and related code.
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alpha mask regression).
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on their normal/specular textures
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forward rendering code.
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materials when present.
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Incidental decruft. Do I get a prize for 1000th jira?
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SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
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