Age | Commit message (Collapse) | Author |
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implemented at this point for opaque geometry.
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ssh://hg@bitbucket.org/stinson_linden/viewer-beta-drtvwr-179.
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teleport.
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repository.
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sessions
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control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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(from Firestorm)
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future.
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deprecation or performance warnings
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some reason
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this is still a source of frame stalls.
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EXP-997 FIX -- Significant FPS degradation in 2.8.0 Beta on Mac equipped ATI video card
* Disabled VBO's on mac to avoid stalls in renderer
* Placed valid data into the padding between triangles in the vertex buffer to remove uninitialized craziness
* Removed invalid rendering checks causing GL errors in debug mode
Reviewed by davep
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vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
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(wow, super fast so far)
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