| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-06-24 | SL-17274 Hook up albedo tint to pbropaqueF | Dave Parks | |
| 2022-06-23 | SL-17653 Fix writing of PBR materials to gbuffer. | Dave Parks | |
| 2022-06-23 | SL-17653 Make sure GLTF material associated vertex buffers have all their ↵ | Dave Parks | |
| texture coordinates | |||
| 2022-05-20 | SL-17287 Update Tracy to 0.8.1. Clean up GPU instrumentation. | Dave Parks | |
| 2022-05-06 | SL-17375 Crash at LLViewerOctreeEntry::getSpatialExtents() | Andrey Kleshchev | |
| access violation, 'this' was null | |||
| 2022-04-25 | SL-17239 Override face bounding box with avatar bounding box for rigged ↵ | Dave Parks | |
| meshes when calculating virtual size. | |||
| 2022-04-06 | SL-17160 Ignore "getIsAlphaMask" on rigged faces. | Dave Parks | |
| 2022-03-01 | Merge branch 'master' (DRTVWR-557) into DRTVWR-546 | Andrey Kleshchev | |
| # Conflicts: # autobuild.xml # doc/contributions.txt # indra/cmake/GLOD.cmake # indra/llcommon/tests/llprocess_test.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/lldrawpoolavatar.cpp # indra/newview/llfloatermodelpreview.cpp # indra/newview/llmodelpreview.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp # indra/newview/viewer_manifest.py | |||
| 2022-01-14 | SL-16606: Add profiler category FACE | Ptolemy | |
| 2021-11-30 | SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush() | Dave Houlton | |
| 2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks | |
| 2021-10-28 | SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵ | Dave Parks | |
| LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton | |||
| 2021-09-22 | SL-16014: Add Tracy markup to LLFace | Ptolemy | |
| 2021-09-21 | SL-16027: Add Tracy OpenGL support | Ptolemy | |
| 2021-06-07 | Merge branch 'master' into DRTVWR-530-maint | Andrey Lihatskiy | |
| 2021-05-26 | SL-15299 SL-15313 BUG-230802 Revert BOM fix causing issues with avatar alpha ↵ | Dave Houlton | |
| masks. Revert "SL-12069 Issues with bakes-on-mesh and alpha modes" This reverts commit 5691d302ef876a7e6fb6861441f14e5e7f0c7735. | |||
| 2021-04-30 | Merge branch 'master' into DRTVWR-530-maint | Andrey Lihatskiy | |
| 2021-04-29 | SL-15188 Crash at SecondLifeViewer!LLUUID::isNull(1007) | Andrey Kleshchev | |
| Crash at getNormalID().isNull() | |||
| 2020-12-10 | SL-12069 Issues with bakes-on-mesh and alpha modes | Andrey Kleshchev | |
| 2020-09-22 | Merge branch 'master' v6.4.9 into DRTVWR-497 | Dave Houlton | |
| 2020-05-05 | Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint | Andrey Lihatskiy | |
| # Conflicts: # indra/newview/llinventorybridge.cpp # indra/newview/llinventorypanel.cpp # indra/newview/lltexturectrl.cpp # indra/newview/skins/default/xui/de/floater_texture_ctrl.xml # indra/newview/skins/default/xui/es/floater_texture_ctrl.xml # indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/it/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml # indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml # indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml | |||
| 2020-04-20 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy | |
| 2020-03-27 | SL-12824 Imported fix for crash | Andrey Kleshchev | |
| For "Face with no texture index references indexed texture draw info" | |||
| 2020-03-27 | Revert SL-11848 in scope of SL-12824 | Andrey Kleshchev | |
| This reverts commit 8a9a9295999a67e97b16c3e0ff4b9fdfd8298904. | |||
| 2020-03-24 | Fix for bad fullbright shiny shininess values and inconsistency between ↵ | Runitai Linden | |
| materialF and fullbrightShinyF | |||
| 2020-03-05 | SL-9775 FIXED EEP viewer crash when looking at the sun (which is playing ↵ | maxim_productengine | |
| parcel media) | |||
| 2020-02-07 | DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight | Ptolemy | |
| 2020-02-06 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy | |
| 2020-02-04 | SL-10908 LLFace should fully rely onto drawable | Andrey Kleshchev | |
| 2020-01-28 | DRTVWR-440, merge in latest from 6.3.7 release | Dave Houlton | |
| 2019-11-27 | Upstream merge from viewer-neko | AndreyL ProductEngine | |
| 2019-11-13 | Merge in from viewer-release 6.3.5 | Dave Houlton | |
| 2019-11-12 | Downstream merge from 494-maint-wassail | AndreyL ProductEngine | |
| 2019-11-14 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
| 2019-10-25 | SL-12014 Animesh is now a separate rendering type | andreykproductengine | |
| 2019-09-05 | SL-11848 Fixed login crash (Face with no texture index references indexed ↵ | AndreyL ProductEngine | |
| texture draw info) | |||
| 2019-08-14 | Merged in lindenlab/viewer-release | andreykproductengine | |
| 2019-08-13 | Merge viewer-release 6.2.5 | Graham Linden | |
| 2019-07-04 | DRTVWR-493 Cleaned up unneded inits. | andreykproductengine | |
| 2019-04-22 | SL-10952 - Look at performance impact of selection outline changes | ruslantproductengine | |
| SL-10973 - [Love Me Render] Mesh Child Prims in Linkset are now Yellow instead of Blue - Fixed | |||
| 2019-04-04 | SL-5570 - Align planar faces" does not work on normal or specular maps | ruslantproductengine | |
| SL-10864 -Normal and Specular textures can be rotated with checked align planar faces checkbox Implement separate texture layers alignment. | |||
| 2019-04-02 | Merge 6.1.2 LoveMeRender new hotness | Graham Linden | |
| 2019-01-25 | SL-10194 Selecting mesh face doesn't highlight the face in any way | ruslantproductengine | |
| - Fixed according to Steeltoe notes. - Add const modifier for some methods | |||
| 2019-01-30 | SL-10416 | Graham Linden | |
| Replace hope and asserts with checks in LLFace::setTexture in hopes of side-stepping media texture crash. | |||
| 2019-01-08 | SL-10194 Selecting mesh face doesn't highlight the face in any way | ruslantproductengine | |
| - Implemented | |||
| 2018-11-14 | Merge | Rider Linden | |
| 2018-06-21 | Merge | Rider Linden | |
| 2018-06-21 | merge | Brad Payne (Vir Linden) | |
| 2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden | |
| Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor. | |||
| 2018-06-05 | merge | Brad Payne (Vir Linden) | |
