Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-22 | Merge branch 'master' v6.4.9 into DRTVWR-497 | Dave Houlton | |
2020-05-05 | Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint | Andrey Lihatskiy | |
# Conflicts: # indra/newview/llinventorybridge.cpp # indra/newview/llinventorypanel.cpp # indra/newview/lltexturectrl.cpp # indra/newview/skins/default/xui/de/floater_texture_ctrl.xml # indra/newview/skins/default/xui/es/floater_texture_ctrl.xml # indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/it/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml # indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml # indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml | |||
2020-04-20 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy | |
2020-03-27 | SL-12824 Imported fix for crash | Andrey Kleshchev | |
For "Face with no texture index references indexed texture draw info" | |||
2020-03-27 | Revert SL-11848 in scope of SL-12824 | Andrey Kleshchev | |
This reverts commit 8a9a9295999a67e97b16c3e0ff4b9fdfd8298904. | |||
2020-03-24 | Fix for bad fullbright shiny shininess values and inconsistency between ↵ | Runitai Linden | |
materialF and fullbrightShinyF | |||
2020-03-05 | SL-9775 FIXED EEP viewer crash when looking at the sun (which is playing ↵ | maxim_productengine | |
parcel media) | |||
2020-02-07 | DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight | Ptolemy | |
2020-02-06 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy | |
2020-02-04 | SL-10908 LLFace should fully rely onto drawable | Andrey Kleshchev | |
2020-01-28 | DRTVWR-440, merge in latest from 6.3.7 release | Dave Houlton | |
2019-11-27 | Upstream merge from viewer-neko | AndreyL ProductEngine | |
2019-11-13 | Merge in from viewer-release 6.3.5 | Dave Houlton | |
2019-11-12 | Downstream merge from 494-maint-wassail | AndreyL ProductEngine | |
2019-11-14 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2019-10-25 | SL-12014 Animesh is now a separate rendering type | andreykproductengine | |
2019-09-05 | SL-11848 Fixed login crash (Face with no texture index references indexed ↵ | AndreyL ProductEngine | |
texture draw info) | |||
2019-08-14 | Merged in lindenlab/viewer-release | andreykproductengine | |
2019-08-13 | Merge viewer-release 6.2.5 | Graham Linden | |
2019-07-04 | DRTVWR-493 Cleaned up unneded inits. | andreykproductengine | |
2019-04-22 | SL-10952 - Look at performance impact of selection outline changes | ruslantproductengine | |
SL-10973 - [Love Me Render] Mesh Child Prims in Linkset are now Yellow instead of Blue - Fixed | |||
2019-04-04 | SL-5570 - Align planar faces" does not work on normal or specular maps | ruslantproductengine | |
SL-10864 -Normal and Specular textures can be rotated with checked align planar faces checkbox Implement separate texture layers alignment. | |||
2019-04-02 | Merge 6.1.2 LoveMeRender new hotness | Graham Linden | |
2019-01-25 | SL-10194 Selecting mesh face doesn't highlight the face in any way | ruslantproductengine | |
- Fixed according to Steeltoe notes. - Add const modifier for some methods | |||
2019-01-30 | SL-10416 | Graham Linden | |
Replace hope and asserts with checks in LLFace::setTexture in hopes of side-stepping media texture crash. | |||
2019-01-08 | SL-10194 Selecting mesh face doesn't highlight the face in any way | ruslantproductengine | |
- Implemented | |||
2018-11-14 | Merge | Rider Linden | |
2018-06-21 | Merge | Rider Linden | |
2018-06-21 | merge | Brad Payne (Vir Linden) | |
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden | |
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor. | |||
2018-06-05 | merge | Brad Payne (Vir Linden) | |
2018-06-01 | Merge to 5.1.6 | Graham Linden | |
2018-06-01 | SL-915 - WIP on dynamic joint box tracking | Brad Payne (Vir Linden) | |
2018-06-01 | Modify use of sky settings, reduce complexity, and name funcs to indicate ↵ | Graham Linden | |
coord systems in use. Fix class2 softenLightF shader. | |||
2018-06-01 | merge from viewer-release | andreykproductengine | |
2018-05-23 | Merge | Graham Linden graham@lindenlab.com | |
2018-05-22 | MAINT-8670 Crash in: LLFace::getGeometryVolume() | ruslantproductengine | |
Guarded. | |||
2018-02-21 | MAINT-8264 - prevent at least some cases of LODs getting stuck at too-low ↵ | Brad Payne (Vir Linden) | |
values. | |||
2018-01-17 | merge | Brad Payne (Vir Linden) | |
2017-10-02 | SL-808 - updated ARC display to largely work with animated objects. Gives ↵ | Brad Payne (Vir Linden) | |
some triangle information that we may or may not ultimately keep. Surface area calcs still not working | |||
2017-03-03 | MAINT-7119 - [Love Me Render] Issues with RenderAutoMuteByteLimit() versus ↵ | ruslantproductengine | |
worn legacy prims, sculpts and non-rigged mesh. FIXED. Remark: for Linux platform, for the best times, when we will use gcc > 4.6, otherwise ICE :-( | |||
2017-01-24 | MAINT-6645 - Improvement - Agents that render as jelly dolls should have ↵ | ruslantproductengine | |
their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes. Comments: - Fix based on "RenderAutoMuteByteLimit" setting. - File indra/llxml/llcontrol.h - add all signals to 0 group. It garanty that handlers (in indra/newview/llviewercontrol.cpp) will be called last. | |||
2016-12-05 | Automated merge with ssh://bitbucket.org/lindenlab/viewer-release | Nat Goodspeed | |
2016-09-02 | SL-124 - small comment cleanups | Brad Payne (Vir Linden) | |
2016-08-17 | MAINT-6647 - ignore previously created slm files on model upload. SL-442 - ↵ | Brad Payne (Vir Linden) | |
change coloring for show bones, to highlight joint positions and rigging | |||
2016-04-22 | x64: Do not use a union of LLColor4U. Especially having the two pointer in ↵ | Nicky | |
there will blow up the struct to at least 8 byte, which will break VBO packing as this class needs to be 4 byte in size. (transplanted from 847df86d6b5daa69dcfc428df18876a9c1e8bef6) | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2015-01-07 | MAINT-4773 FIXED Some transparent textures are rendered as white. | ruslantproductengine | |
This bug fix related also to MAINT-4092. In 4092 sometimes when we don't have information about the texture during the setup the materail (LLVOVolume::setTEMaterialParams()), we should substitute the material with disabled "diffuse alpha mode" (for detail in cases see MAINT-4092 JIRA ticket comment). This bug fix cover the case when after the loading texture we have all information about alpha mode, and in this case we should restore diffuse alpha mode if need. In short: now we always believe that information about the material is valid (LLVOVolume::setTEMaterialParams()). Of course before setup it we check information about texture (if it possible) , if texture is not exist in database or not 32 bit depth (for diffuse) we made changes. But in all other cases (if we can't receive information about texture) we remeber this case in mWaitingTextureInfo multimap. When information about texture will be available we get it in: LLVOVolume::notify AboutCreatingTexture() or Volume::notifyAboutMissingAsset() and again, we recheck it and if need change (substitute) the material parameters. I suppose that this solution is better than was before. If this patch will be accepted , I think that MAINT-4092 should be rechecked again. | |||
2014-11-13 | MAINT-4092 FIXED Prim faces with opaque diffuse maps, with material set to ↵ | ruslantproductengine | |
ALPHA_MODE_BLEND, do not render MAINT-4645 FIXED [viewer-lion] The build tool shows normal or specular map as 'none' when one exists | |||
2014-11-04 | MAINT-4619 FIXED Using Align Planar Faces on flexible prims causes viewer to ↵ | Mnikolenko ProductEngine | |
crash |