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path: root/indra/newview/llface.cpp
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2013-01-30Specular map support. This is the vast majority of the material parameters ↵Geenz
implemented at this point for opaque geometry.
2013-01-25Trying to set materials up for rendering! Yay!Geenz
2012-10-22Crashfix; Guard against 0 pointer textures.Nicky
2012-09-20Pull and merge from ↵William Todd Stinson
ssh://hg@bitbucket.org/stinson_linden/viewer-beta-drtvwr-179.
2012-09-20reapply 04fdf7945708: MAINT-775 Fix for particle index pool corruption on ↵Dave Parks
teleport.
2012-09-20reapply c77cea5c6e41: MAINT-646 Cleanup some warnings from previous changes.Dave Parks
2012-09-20reapply 52b6c9168974: MAINT-646 Factor std::set out of lloctreeDave Parks
2012-09-12Fixing merge conflicts related to restoring DRTVWR-167 changesBrad Payne (Vir Linden)
2012-09-10Backing out the changes contributing to DRTVWR-167 and DRTVWR-179 from the ↵William Todd Stinson
repository.
2012-07-30mergeBrad Payne (Vir Linden)
2012-07-30mergeBrad Payne (Vir Linden)
2012-07-17pull back fixes for 3.3.4-beta4Oz Linden
2012-07-16MAINT-1223 Fix for alpha updates not triggering LoD updates.Dave Parks
2012-07-14merge back beta fixes for DRTVWR-180Oz Linden
2012-07-11Pull in viewer-development because it's painful. Merge with runitai's help.simon@Simon-PC.lindenlab.com
2012-07-11MAINT-794 Fix for assert on loading some types of objects before their parents.Dave Parks
2012-07-06trivial: convert to Unix line endings.Xiaohong Bao
2012-06-27merge changes for DRTVWR-167Oz Linden
2012-06-15MAINT-775 Fix for particle index pool corruption on teleport.Dave Parks
2012-06-14MAINT-646 Cleanup some warnings from previous changes.Dave Parks
2012-06-14fix for MAINT-758: [PUBLIC]texture discard level is inconsistent between ↵Xiaohong Bao
sessions
2012-06-05MAINT-646 Factor std::set out of lloctreeDave Parks
2012-06-04mergeBrad Payne (Vir Linden)
2012-06-04mergeBrad Payne (Vir Linden)
2012-05-31MAINT-639 Fix for random rainbow effects on some prims.Dave Parks
2012-05-29fo SH-3074: clear ghost and stale texture fetching requests in time.Xiaohong Bao
2012-05-22Fix for linux build.Dave Parks
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵Dave Parks
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-04-03merge changes for drtvwr-132Oz Linden
2012-03-27MAINT-710: Fix for VertexBufferStrider could not find valid vertex data. ↵Oz Linden
(from Firestorm)
2012-05-02MAINT-775 Particle vertex buffer management optimizationsDave Parks
2012-04-26Automated merge with http://hg.secondlife.com/viewer-releaseNat Goodspeed
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-02-08mergeBrad Payne (Vir Linden)
2012-01-18SH-2794 Map buffer now performs as well as buffersubdataDave Parks
2012-01-12SH-2789 WIPBrad Payne (Vir Linden)
2011-12-21SH-2794 WIP -- work on getting glMapBuffer and friends to behaveDave Parks
2011-11-18SH-2700 Fix for random black textures due to texture index out of bounds. ↵Dave Parks
Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future.
2011-10-13SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOsDave Parks
2011-09-26SH-2244 changes to run in a core context on AMD hardware without generating ↵Dave Parks
deprecation or performance warnings
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for ↵Dave Parks
some reason
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-22SH-2031 Disable usage of glMapBuffer (again). Despite using MapBufferRange, ↵Dave Parks
this is still a source of frame stalls.
2011-07-19SH-2038 FIX -- [PUBLIC] Severe performance drop on MacBook ProsLeslie Linden
EXP-997 FIX -- Significant FPS degradation in 2.8.0 Beta on Mac equipped ATI video card * Disabled VBO's on mac to avoid stalls in renderer * Placed valid data into the padding between triangles in the vertex buffer to remove uninitialized craziness * Removed invalid rendering checks causing GL errors in debug mode Reviewed by davep
2011-07-09Added support for apple flush buffer rangeDon Kjer
2011-07-09SH-2038 Potential fix for a myriad of performance problems concering VBO usage.Dave Parks
2011-06-09SH-1802 Fix for disappearing meshes under some circuimstances.Dave Parks
2011-06-01SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵Dave Parks
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size ↵Dave Parks
(wow, super fast so far)