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path: root/indra/newview/llface.cpp
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2019-04-02Merge 6.1.2 LoveMeRender new hotnessGraham Linden
2019-01-25SL-10194 Selecting mesh face doesn't highlight the face in any wayruslantproductengine
- Fixed according to Steeltoe notes. - Add const modifier for some methods
2019-01-30SL-10416Graham Linden
Replace hope and asserts with checks in LLFace::setTexture in hopes of side-stepping media texture crash.
2019-01-08SL-10194 Selecting mesh face doesn't highlight the face in any wayruslantproductengine
- Implemented
2018-11-14MergeRider Linden
2018-06-21MergeRider Linden
2018-06-21mergeBrad Payne (Vir Linden)
2018-06-11Fix water fog consolidation in underwater shaders.Graham Linden
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor.
2018-06-05mergeBrad Payne (Vir Linden)
2018-06-01Merge to 5.1.6Graham Linden
2018-06-01SL-915 - WIP on dynamic joint box trackingBrad Payne (Vir Linden)
2018-06-01Modify use of sky settings, reduce complexity, and name funcs to indicate ↵Graham Linden
coord systems in use. Fix class2 softenLightF shader.
2018-06-01merge from viewer-releaseandreykproductengine
2018-05-23MergeGraham Linden graham@lindenlab.com
2018-05-22MAINT-8670 Crash in: LLFace::getGeometryVolume()ruslantproductengine
Guarded.
2018-02-21MAINT-8264 - prevent at least some cases of LODs getting stuck at too-low ↵Brad Payne (Vir Linden)
values.
2018-01-17mergeBrad Payne (Vir Linden)
2017-10-02SL-808 - updated ARC display to largely work with animated objects. Gives ↵Brad Payne (Vir Linden)
some triangle information that we may or may not ultimately keep. Surface area calcs still not working
2017-03-03MAINT-7119 - [Love Me Render] Issues with RenderAutoMuteByteLimit() versus ↵ruslantproductengine
worn legacy prims, sculpts and non-rigged mesh. FIXED. Remark: for Linux platform, for the best times, when we will use gcc > 4.6, otherwise ICE :-(
2017-01-24MAINT-6645 - Improvement - Agents that render as jelly dolls should have ↵ruslantproductengine
their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes. Comments: - Fix based on "RenderAutoMuteByteLimit" setting. - File indra/llxml/llcontrol.h - add all signals to 0 group. It garanty that handlers (in indra/newview/llviewercontrol.cpp) will be called last.
2016-12-05Automated merge with ssh://bitbucket.org/lindenlab/viewer-releaseNat Goodspeed
2016-09-02SL-124 - small comment cleanupsBrad Payne (Vir Linden)
2016-08-17MAINT-6647 - ignore previously created slm files on model upload. SL-442 - ↵Brad Payne (Vir Linden)
change coloring for show bones, to highlight joint positions and rigging
2016-04-22x64: Do not use a union of LLColor4U. Especially having the two pointer in ↵Nicky
there will blow up the struct to at least 8 byte, which will break VBO packing as this class needs to be 4 byte in size. (transplanted from 847df86d6b5daa69dcfc428df18876a9c1e8bef6)
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-01-07MAINT-4773 FIXED Some transparent textures are rendered as white.ruslantproductengine
This bug fix related also to MAINT-4092. In 4092 sometimes when we don't have information about the texture during the setup the materail (LLVOVolume::setTEMaterialParams()), we should substitute the material with disabled "diffuse alpha mode" (for detail in cases see MAINT-4092 JIRA ticket comment). This bug fix cover the case when after the loading texture we have all information about alpha mode, and in this case we should restore diffuse alpha mode if need. In short: now we always believe that information about the material is valid (LLVOVolume::setTEMaterialParams()). Of course before setup it we check information about texture (if it possible) , if texture is not exist in database or not 32 bit depth (for diffuse) we made changes. But in all other cases (if we can't receive information about texture) we remeber this case in mWaitingTextureInfo multimap. When information about texture will be available we get it in: LLVOVolume::notify AboutCreatingTexture() or Volume::notifyAboutMissingAsset() and again, we recheck it and if need change (substitute) the material parameters. I suppose that this solution is better than was before. If this patch will be accepted , I think that MAINT-4092 should be rechecked again.
2014-11-13MAINT-4092 FIXED Prim faces with opaque diffuse maps, with material set to ↵ruslantproductengine
ALPHA_MODE_BLEND, do not render MAINT-4645 FIXED [viewer-lion] The build tool shows normal or specular map as 'none' when one exists
2014-11-04MAINT-4619 FIXED Using Align Planar Faces on flexible prims causes viewer to ↵Mnikolenko ProductEngine
crash
2014-05-07Pull and merge viewer-release as version 3.7.8simon
2014-03-24MAINT-3211 Fix for texture animations not working properly on rigged ↵Dave Parks
attachments when worn from inventory.
2013-11-11Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-10-15renamed TimeBlock to BlockTimerStatHandleRichard Linden
2013-10-08merge from viewer-releaseRichard Linden
2013-10-01Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-09-20MAINT-3172 fix rendering regressions from release mergedownGraham Linden
2013-09-18The unbearable lightness of being norspecGraham Linden
2013-09-05changed fast timer over to using macroRichard Linden
another attempt to move mem stat into base class
2013-08-19MergeXiaohong Bao
2013-08-19Fix merge issues from genBBoxes optimizations fighting with genBBoxes ↵Graham Linden
optimizations and missing statics
2013-10-04MAINT-3270 FIXED crash in LLControlCache<unsigned int>::LLControlCache: ↵maksymsproductengine
Control named RenderAutoMuteFunctionsnot found
2013-09-25Merge recent viewer-bear fixes that missed the boatGraham Linden
2013-09-19Merge downstream codesimon_linden
2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-08-05Merge downstream code - Vivox updatesimon
2013-08-01Merge downstream codesimon
2013-08-01MAINT-2949 : Objects across the sim border do not render when approached. Addedsimon
missing code block from previous change as per Dave P's advice
2013-07-23renamed mVarianceSum to mSumOfSquares to be more clearRichard Linden
fixed normalization assertions to work with megaprims added is_zero() utility function fixed unit declarations to be more clear fixed texture cache hit rate always being 0
2013-07-22MAINT-2717 FIX Cannot see kittycorner SLS region from Sunshine regionPavelK ProductEngine
2013-06-25NORSPEC-288 remove unassertable asserts from restoring code to condition ↵Graham Linden
normals for this fix
2013-06-21Merge cleanup.Dave Parks