Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-05 | SL-9775 FIXED EEP viewer crash when looking at the sun (which is playing ↵ | maxim_productengine | |
parcel media) | |||
2020-02-07 | DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight | Ptolemy | |
2020-01-28 | DRTVWR-440, merge in latest from 6.3.7 release | Dave Houlton | |
2019-11-13 | Merge in from viewer-release 6.3.5 | Dave Houlton | |
2019-11-12 | Downstream merge from 494-maint-wassail | AndreyL ProductEngine | |
2019-09-05 | SL-11848 Fixed login crash (Face with no texture index references indexed ↵ | AndreyL ProductEngine | |
texture draw info) | |||
2019-08-14 | Merged in lindenlab/viewer-release | andreykproductengine | |
2019-08-13 | Merge viewer-release 6.2.5 | Graham Linden | |
2019-07-04 | DRTVWR-493 Cleaned up unneded inits. | andreykproductengine | |
2019-04-22 | SL-10952 - Look at performance impact of selection outline changes | ruslantproductengine | |
SL-10973 - [Love Me Render] Mesh Child Prims in Linkset are now Yellow instead of Blue - Fixed | |||
2019-04-04 | SL-5570 - Align planar faces" does not work on normal or specular maps | ruslantproductengine | |
SL-10864 -Normal and Specular textures can be rotated with checked align planar faces checkbox Implement separate texture layers alignment. | |||
2019-04-02 | Merge 6.1.2 LoveMeRender new hotness | Graham Linden | |
2019-01-25 | SL-10194 Selecting mesh face doesn't highlight the face in any way | ruslantproductengine | |
- Fixed according to Steeltoe notes. - Add const modifier for some methods | |||
2019-01-30 | SL-10416 | Graham Linden | |
Replace hope and asserts with checks in LLFace::setTexture in hopes of side-stepping media texture crash. | |||
2019-01-08 | SL-10194 Selecting mesh face doesn't highlight the face in any way | ruslantproductengine | |
- Implemented | |||
2018-11-14 | Merge | Rider Linden | |
2018-06-21 | Merge | Rider Linden | |
2018-06-21 | merge | Brad Payne (Vir Linden) | |
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden | |
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor. | |||
2018-06-05 | merge | Brad Payne (Vir Linden) | |
2018-06-01 | Merge to 5.1.6 | Graham Linden | |
2018-06-01 | SL-915 - WIP on dynamic joint box tracking | Brad Payne (Vir Linden) | |
2018-06-01 | Modify use of sky settings, reduce complexity, and name funcs to indicate ↵ | Graham Linden | |
coord systems in use. Fix class2 softenLightF shader. | |||
2018-06-01 | merge from viewer-release | andreykproductengine | |
2018-05-23 | Merge | Graham Linden graham@lindenlab.com | |
2018-05-22 | MAINT-8670 Crash in: LLFace::getGeometryVolume() | ruslantproductengine | |
Guarded. | |||
2018-02-21 | MAINT-8264 - prevent at least some cases of LODs getting stuck at too-low ↵ | Brad Payne (Vir Linden) | |
values. | |||
2018-01-17 | merge | Brad Payne (Vir Linden) | |
2017-10-02 | SL-808 - updated ARC display to largely work with animated objects. Gives ↵ | Brad Payne (Vir Linden) | |
some triangle information that we may or may not ultimately keep. Surface area calcs still not working | |||
2017-03-03 | MAINT-7119 - [Love Me Render] Issues with RenderAutoMuteByteLimit() versus ↵ | ruslantproductengine | |
worn legacy prims, sculpts and non-rigged mesh. FIXED. Remark: for Linux platform, for the best times, when we will use gcc > 4.6, otherwise ICE :-( | |||
2017-01-24 | MAINT-6645 - Improvement - Agents that render as jelly dolls should have ↵ | ruslantproductengine | |
their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes. Comments: - Fix based on "RenderAutoMuteByteLimit" setting. - File indra/llxml/llcontrol.h - add all signals to 0 group. It garanty that handlers (in indra/newview/llviewercontrol.cpp) will be called last. | |||
2016-12-05 | Automated merge with ssh://bitbucket.org/lindenlab/viewer-release | Nat Goodspeed | |
2016-09-02 | SL-124 - small comment cleanups | Brad Payne (Vir Linden) | |
2016-08-17 | MAINT-6647 - ignore previously created slm files on model upload. SL-442 - ↵ | Brad Payne (Vir Linden) | |
change coloring for show bones, to highlight joint positions and rigging | |||
2016-04-22 | x64: Do not use a union of LLColor4U. Especially having the two pointer in ↵ | Nicky | |
there will blow up the struct to at least 8 byte, which will break VBO packing as this class needs to be 4 byte in size. (transplanted from 847df86d6b5daa69dcfc428df18876a9c1e8bef6) | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2015-01-07 | MAINT-4773 FIXED Some transparent textures are rendered as white. | ruslantproductengine | |
This bug fix related also to MAINT-4092. In 4092 sometimes when we don't have information about the texture during the setup the materail (LLVOVolume::setTEMaterialParams()), we should substitute the material with disabled "diffuse alpha mode" (for detail in cases see MAINT-4092 JIRA ticket comment). This bug fix cover the case when after the loading texture we have all information about alpha mode, and in this case we should restore diffuse alpha mode if need. In short: now we always believe that information about the material is valid (LLVOVolume::setTEMaterialParams()). Of course before setup it we check information about texture (if it possible) , if texture is not exist in database or not 32 bit depth (for diffuse) we made changes. But in all other cases (if we can't receive information about texture) we remeber this case in mWaitingTextureInfo multimap. When information about texture will be available we get it in: LLVOVolume::notify AboutCreatingTexture() or Volume::notifyAboutMissingAsset() and again, we recheck it and if need change (substitute) the material parameters. I suppose that this solution is better than was before. If this patch will be accepted , I think that MAINT-4092 should be rechecked again. | |||
2014-11-13 | MAINT-4092 FIXED Prim faces with opaque diffuse maps, with material set to ↵ | ruslantproductengine | |
ALPHA_MODE_BLEND, do not render MAINT-4645 FIXED [viewer-lion] The build tool shows normal or specular map as 'none' when one exists | |||
2014-11-04 | MAINT-4619 FIXED Using Align Planar Faces on flexible prims causes viewer to ↵ | Mnikolenko ProductEngine | |
crash | |||
2014-05-07 | Pull and merge viewer-release as version 3.7.8 | simon | |
2014-03-24 | MAINT-3211 Fix for texture animations not working properly on rigged ↵ | Dave Parks | |
attachments when worn from inventory. | |||
2013-11-11 | Automated merge with http://bitbucket.org/lindenlab/viewer-release | Richard Linden | |
2013-10-15 | renamed TimeBlock to BlockTimerStatHandle | Richard Linden | |
2013-10-08 | merge from viewer-release | Richard Linden | |
2013-10-01 | Automated merge with http://bitbucket.org/lindenlab/viewer-release | Richard Linden | |
2013-09-20 | MAINT-3172 fix rendering regressions from release mergedown | Graham Linden | |
2013-09-18 | The unbearable lightness of being norspec | Graham Linden | |
2013-09-05 | changed fast timer over to using macro | Richard Linden | |
another attempt to move mem stat into base class | |||
2013-08-19 | Merge | Xiaohong Bao | |
2013-08-19 | Fix merge issues from genBBoxes optimizations fighting with genBBoxes ↵ | Graham Linden | |
optimizations and missing statics |