Age | Commit message (Collapse) | Author |
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optimizations and missing statics
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missing code block from previous change as per Dave P's advice
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normals for this fix
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hosing the Mac on 10.6.8
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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testing based overhaul WIP
Reviewed by Graham
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alpha mask pool.
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normal map texture coordinates.
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with material data don't disappear in water.
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Reviewed by Graham
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use hashtable and pre-hashed strings for GLSL uniform lookup, and use dup_handles curl interface to avoid re-initing ares resolvers expensively.
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Reviewed by Graham
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automatically visually mutes avatars above a certain threshold (adjusted by Avatar Mesh Detail Slider)
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implemented at this point for opaque geometry.
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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alignment issue in llAppearance.
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ssh://hg@bitbucket.org/stinson_linden/viewer-beta-drtvwr-179.
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teleport.
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