Age | Commit message (Collapse) | Author |
|
normal map texture coordinates.
|
|
with material data don't disappear in water.
|
|
|
|
|
|
|
|
|
|
implemented at this point for opaque geometry.
|
|
|
|
|
|
|
|
ssh://hg@bitbucket.org/stinson_linden/viewer-beta-drtvwr-179.
|
|
teleport.
|
|
|
|
|
|
|
|
repository.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sessions
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
|
|
|
|
(from Firestorm)
|
|
|
|
|
|
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
|
|
|
|
|
|
|
|
|
|
Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future.
|