Age | Commit message (Collapse) | Author |
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the Environment Settings floater.
Changes:
* Subscribed the floater to the "settings changed" signal of the environment manager.
* Rewrote the floater to not modify settings only when the Save button is pressed.
* Refactoring to eliminate code duplication.
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Was: Press "Save" after editing the region day cycle in the Day Cycle Editor.
Now:
- Press "Save" in the Day Cycle Editor.
- Open Region / Estate -> Environment tab.
- Select the region day cycle.
- Press "Apply".
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Pressing "Apply" sends the settings update to server.
Pressing "Cancel" reverts to current region settings.
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and region-wide).
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* Enable/disable controls according to the region permissions.
* Update controls when region settings update comes.
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Region/Estate floater.
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Also got rid of duplicated region environment settings requests.
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new spec.
User environment preferences are now persistent.
TODO: Implement applying region env. settings.
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* Made it possible to update a region sky preset with the Save button.
* Fixed resetting day cycle when you start editing region environment settings.
* Fixed: if you press "Cancel Changes" in the region envitonment settings
and then choose to resume editing in the confirmation dialog,
you won't be able to cancel your changes later.
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* Added "Apply Local to Region" button to the region terrain setttings panel.
* Fixed previewing presets via a combomox in the Advanced Sky Editor floater.
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Changes:
* Fixed incorrect way to pass parameters to notifications.
* Fixed crashes in the Advanced Sky floater and the Region Terrain panel.
* Fixed initialization and multiple instantiation of the Day Cycle floater
(that might lead to incorrect behavior).
* Fixed and re-enabled committing env. settings changes to region.
* Fixed day cycle and sky settings being sent as empty arrays and therefore not passing validation on server.
It is now possible to change region environment settings.
* Added debug messages.
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merging in windlight estate settings to viewer-dev codebase.
not built, not tested. Probably needs a bunch of fixes to be able
to be integrated.
(resubmitted by Vadim ProductEngine)
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