Age | Commit message (Collapse) | Author |
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Experiences are still stripped when changing regions. Even if destination region participates in the experience.
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allowed.
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environment when finished.
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day instance (DayInjection) Montitors underlying environments and switches the sources as needed.
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teleporting from EEP to non-EEP region
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-> Environment for the first time upon region arrival
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fails.
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llEnvironment)
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known skies.
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partial groups of settings. Blend these settings into the current environment.
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environment to a parcel or region
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Handle generic messages with "commands" to be executed.
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environment protocol for viewer specified names on individual tracks.
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Water setting in ‘Fixed Environment’ editor
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to simulator.
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LLEnvironment::UserPrefs)
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changed. Environment panel montiors this event and updates itself when it occurs.
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apply a Windlight sky locally.
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and display a message about cross region environments.
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Enable sky density panel to update advanced atmo precomputed textures.
Take wild stab at appropriate ranges for density parameters in edit panel UI.
Clean up debug-only code that isn't necessary anymore.
Point autobuild at latest version of libatmosphere package.
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we were claiming to use in rendering.
First pass at sky shader using libatmosphere sky radiance lookup.
Add atmo density controls to ext daycycle floater tabs.
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keyframes by forcing mReplaced when sky is replaced.
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environment requests.
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